Forum: Carrara


Subject: N-Gons in Carrara 6.03

bwtr opened this issue on Feb 17, 2008 · 6 posts


bwtr posted Sun, 17 February 2008 at 6:07 PM

I have been testing out importing Obj files with ngons rather than quads/triangles into Carrara6.

They seem to be fine!

I allways understood Ngons were a nono for Carrara?

Any comments from anyone?

bwtr


sfdex posted Mon, 18 February 2008 at 12:29 AM

I've built objects in Carrara with polygons carrying much more than three or four sides.  The top of a cylinder, for instance, will have 16 sides (at default).  Is that what you mean by "ngon?"

I do know that Carrara handles triangles best, quads well, and greater numbers of sides with less and less aplomb.  But it clearly does handle larger polygons.


ShawnDriscoll posted Mon, 18 February 2008 at 3:35 AM

Carrara begins to fall apart when n > 17 or 18.  Non-planars start to get out of hand.

www.youtube.com/user/ShawnDriscollCG


bwtr posted Mon, 18 February 2008 at 5:31 AM

Thanks Shonner. I had 18 in my last test--which is more that I would expect in a lot of my work so n-Gons sould be helpfull to me within your suggested limits.
Brian

bwtr


ShawnDriscoll posted Mon, 18 February 2008 at 5:18 PM

Ngons are fine for certain things like house walls with windows and doors cut out of them.  Ngons are bad with organic objects though when Catmull-Clark smoothing has trouble knowing the topology flow you're after, and some UV unrapping apps get confused trying to properly resize their UV maps.

www.youtube.com/user/ShawnDriscollCG


Dennis445 posted Tue, 19 February 2008 at 10:24 PM

**Shonner '**some UV unrapping apps get confused trying to properly resize their UV maps."

Learned that the hard way, quads only for me now.