Forum: Poser Technical


Subject: Collaboration. Is it worth it?

Susan_Carter opened this issue on Feb 18, 2008 · 9 posts


Susan_Carter posted Mon, 18 February 2008 at 2:35 AM

Hi guys. I'm mainly a modeller and sculptor, my brain is very much wired towards the artistic, conceptual side of things and really falters when technical things are required. I'm using Z-Brush and Maya to create a few creature type characters and I can get them looking pretty good. I want to take them into Poser and sell them to get a bit of extra pocket money, trouble is, rigging in Poser SUCKS!

I hate labouring over groupings and joint parameters and setting up CR2's etc. So what I'm wondering is if there was any point in getting someone to collaborate with me, doing all the nuts and bolts stuff while I make the pretty pretty. Would it be worth anyone's while to do this? Would it just be adding complications? And are there any people interested in doing that side of things?

Ideally, the person would also be able to give me some idea of getting the work flow learned so I can perhaps take on more of that side of things later on. Right now, it's such a pain to work on a really good looking model then get lost in all the code trying to get it to do the funky chicken in poser. Also, if I do morphs and alterations of existing characters, I'm completely lost as to whether the character is distributable or if it's breaching copyright. Maybe even having someone I can email my files to who can tell me if I've done the right thing, or if I've done the wrong thing and I'm going to get sued for selling a character that contains all the code you need to extract a fully functional Vicky from.
 

So, is there anyone out there who wants to set up shop but doesn't have the time or inspirado to make their own monsters? Would the idea work?