Greywolf Starkiller opened this issue on Feb 29, 2008 · 25 posts
Greywolf Starkiller posted Fri, 29 February 2008 at 8:40 PM
Greywolf
RHaseltine posted Sat, 01 March 2008 at 9:59 AM
I suspect you'd need to do two renders and join them - the trouble is that passing through the water surfaces should refract and reflect the light and D|S won't do that - you need a higher-end application that can do things like photon tracing.
Greywolf Starkiller posted Sat, 01 March 2008 at 11:52 AM
Ah well. :(
Maybe Poser can do it, though I'm still going to experiment with water in DS. :)
Can Bryce do refraction? Or does pwSurface for DS have that ability? I have both,
and may just see if I can do it. The pwSurface shader DOES have reflection and
refraction settings. Maybe it's possible if the pwSurface shader is applied to the
water prop. What do you think?
Greywolf
Jumpstartme2 posted Sat, 01 March 2008 at 2:19 PM
There is a Bryce tut here
http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=254&page=1
~Jani
Renderosity Community Admin
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Greywolf Starkiller posted Sat, 01 March 2008 at 8:13 PM
Actually, I'm having some success in DS using a cube primitive. I made each side a separate
material, used the top as the water surface, and set the transparency on sides and bottom,
depending on how deep the water is, though the back side should be opacity 100%. The
FogBox might also help with water murk. Still haven't got the surface to my satisfaction.
There are not many oceanic bump maps out there. :(
Greywolf
BTW, Poser's grouping tool was responsible for making the cube sides separate mats. :)
lisarichie posted Sat, 01 March 2008 at 11:26 PM
You may want to take a look at this render engine:
http://www.kerkythea.net/joomla/index.php
I've been using it for a couple of weeks now to expand my rendering options for D|S scenes and am very pleased with the results. It supports masking renders as one of the built in presets which would make it very simple to do the two render composite R.H. mentioned in his post.
Madbat posted Sun, 02 March 2008 at 2:15 AM
if you are prepared for a learning curve there is www.povray.org and a utility called Poseray to convert poser and Daz scenes to povray and moray (a gui modeler that calls povray to raytrace). Povray does photons, caustics, ior, and everything you'll need.
RHaseltine posted Sun, 02 March 2008 at 9:20 AM
D|S does refraction, but only to change the way things look through a refracting surface (so you can get the broken pencil effect) - what I was saying it doesn't do, and nor does Poser, is change the way the light shining through a refractive surface illuminates what's below the surface. As a result you really need two different lighting set-ups, one for below the surface and one for above, which is why I suggested using two renders and mixing them.
Madbat posted Sun, 02 March 2008 at 4:36 PM
I wonder if D|S is ever going to incorporate caustics or no? I'm under the impression that the 3delight renderer is capable of a lot of things that are not yet incorporated in D|S, like light falloff.
Greywolf Starkiller posted Sun, 02 March 2008 at 8:34 PM
Greywolf
Greywolf Starkiller posted Sun, 02 March 2008 at 11:29 PM
I know the uberlight can do caustics, and if doing them in DS is similar
to Poser, then doing them will not be too hard. On water, though, if you
are doing a split view as in my other thread, you have TWO types of
caustics to concern yourself with. The light travelling THROUGH the water
surface, and the light REFLECTING off that same surface. Now, I believe
both types of caustics are very similar, but would I be correct in
assuming that the reflected light is not as bright? Any thoughts on this
from the Lighting masters would be appreciated. I have both the uberspot
and the uberpoint, though I think the spot is the better choice for caustics.
Greywolf
nyguy posted Mon, 03 March 2008 at 12:13 PM
Not bad. I like how you got the wave roll in there.
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Greywolf Starkiller posted Mon, 03 March 2008 at 11:11 PM
Hmmm. So far, all attempts at caustic lights in DS have failed. Even the Uberlights can't do
them properly. It seems that without something like the Poser MAT room, DS simply can't
do underwater caustics. I'll keep trying, but I'm not optimistic. :(
Greywolf
Madbat posted Mon, 03 March 2008 at 11:13 PM
You're a brave man trying that...I wouldn't even know where to begin.
Greywolf Starkiller posted Sun, 09 March 2008 at 1:28 AM
Greywolf
Madbat posted Sun, 09 March 2008 at 1:40 AM
OK, I see what you're doing. The light reflected on the water is bright, but dimmer under water. Also, surface specular viewed from below isn't as bright I believe (?)
Greywolf Starkiller posted Sun, 09 March 2008 at 1:50 AM
Underwater caustics aren't as bright as surface caustics from reflection, true, but surface
reflection fades faster the farther from the water you get, underwater caustics may be dimmer,
but the light seems to travel farther, I think, because it's direct light and not reflected light. BTW,
I've figured out how to get the uberlights to show caustics, finally. :)
Greywolf
Madbat posted Sun, 09 March 2008 at 1:53 AM
Cool! can't wait too see what you got then!
Good point about direct vs. reflected light.
Fussel2107 posted Mon, 10 March 2008 at 11:07 AM
don´t dare not to tell us, what and how you did it with the uberlights ;)
way to go, great work
Greywolf Starkiller posted Mon, 10 March 2008 at 2:09 PM
Greywolf
Madbat posted Mon, 10 March 2008 at 2:32 PM
That's starting to look pretty good! I never thought of a light map, I don't have the uberspots. I wonder if a transparent text applied to a plane in front of a regular spot would do the same thing?
Greywolf Starkiller posted Tue, 11 March 2008 at 10:58 PM
Greywolf
lisarichie posted Wed, 12 March 2008 at 11:04 AM
Good work on the water!
pwCatch should do the trick for determining which surfaces receive shadows. It is a commercial item but is reasonably priced so you may want to take a look at the store entry over on DAZ.
Greywolf Starkiller posted Wed, 12 March 2008 at 9:49 PM
I have pwCatch, and as far as I've seen, it's for 'catching' figure shadows so they'll blend in with
a photographic background. It won't stop shadows from being caught by a prop background.
I've the solution though. I did a render without shadows, then one with just the boat and the
Lovers with shadows on. I'll mask the second and layer it on the first. :)
Greywolf
Greywolf Starkiller posted Thu, 13 March 2008 at 12:05 AM
Greywolf