DarkEdge opened this issue on Mar 01, 2008 · 6 posts
DarkEdge posted Sat, 01 March 2008 at 10:46 AM
What I am wishing to do is use Simon's head texture map from Poser (head, mouth, tongue) but have my texture mapped head instead of Simon's, but letting the mouth and tongue still show from Poser.
I am wanting to do this through masking so users will be able to use Posers textures and my own (ie; illegal to distribute Poser textures, so I couldn't just copy and paste).
If I haven't made this clear let me know and I'll try to explain better what I'm wishing for.
Thanks to any or all that reply.
Angelouscuitry posted Sat, 01 March 2008 at 11:14 AM
DarkEdge posted Sat, 01 March 2008 at 4:42 PM
DarkEdge posted Sat, 01 March 2008 at 5:20 PM
Well I'm still able to see the Poser texture underneath mine this way, and that's not what I want. I want my texture to override/mask out the poser head...but I still want to see the mouth and tongue from Poser.
Am I hooking this up wrong or any other suggestions?
Angelouscuitry posted Sat, 01 March 2008 at 5:31 PM
Plug the other texture into the Value_2 node, of the Blender; and whatever is white, on the mask(like my Image_Map 2 node) will allow your second texture to show through. And/or show us a screenshot.
DarkEdge posted Sat, 01 March 2008 at 6:02 PM