Reddog9 opened this issue on Mar 05, 2008 · 32 posts
Reddog9 posted Wed, 05 March 2008 at 12:04 AM
I didn't have any work today, so I spent the day working on my Character Export Script for Poser..
So far..
I can take a blender model, rigged with an armature and vertex groups..
1. The script exports an OBJ as individual objects based on vertex groups into a Geometries Sub folder
2. It creates a base .CR2 file in a Libraries sub folder.
3. It creates a Heirarchy (based on the blender Armature)
4. It creates 'Actors' for each Armature bone.
5. It welds all of the 'parent' bone objects to the 'children' bone objects.
6. It also welds all of the 'sibling' objects together (Leaving a few odd spots to hand weld so far)
7. Just finished inserting 'rotation limits' under the Poser Channels sections which gets it's values from the Blender Armatures Rotation Limits.
Still working on smoothing and blending.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com