Forum: Poser - OFFICIAL


Subject: funky joints below V3's knees

whoopy2k opened this issue on Mar 13, 2008 · 7 posts


whoopy2k posted Thu, 13 March 2008 at 7:06 PM

I'm doing a V3 charicter (a little shorter, and a little rounder than your average super model).  But I've noticed some strange joint problems since I applied the stretch legs morph with a negative value.  Note the area just above her calf.  This happens when i bend her shin more than 10 degrees.  Is this something i can fix with the joint editor?  And if so, any tips on what i need to tweak?  There is something else going on with her toes, but that is most likely caused by the custom morph i'm using there.

momodot posted Thu, 13 March 2008 at 7:37 PM

You need to alter the "fall offs" I think. There is a tutorial at PhilC's site for making adjustments to fall-off zones in clothing that should explain the principal I believe.

http://youtube.com/watch?v=PfcPu83gZNs
http://youtube.com/watch?v=434MJDE4gEA



kirwyn posted Thu, 13 March 2008 at 8:39 PM

I came across this same problem in making a new figure.  Adjustments in the "Joint Editor" had little or no effect on my figure.  I came close to throwing the "Leg Length" morph out altogether when I found a solution.  I can't say it will work for V3, but it might be worth a try.  In the cr2, in both of the thigh's channel branches, I changed the "scaleY yScale" to "propagatingScaleY yScale".  (Upper case and lower case letters just as they are shown here).  If you do try this, make sure to back-up the original cr2.


whoopy2k posted Thu, 13 March 2008 at 9:50 PM

Yeah, I'm playing with the joint editor not as well with no great success.  I'll probably give your idea a shot as well once I've banged my head against this long enough.  DAZ really wants all women to be 7 feet tall huh?


whoopy2k posted Fri, 21 March 2008 at 1:51 AM

Just as an update, I never got the cr2 hack to work.  But I am the world’s leading expert in cr2 ignorance.   I’ll probably give it another shot at some point, but I ended up fixing it with the morph brush.  Kind of a janky solution, but it got the job done.  Of course, it is pretty much a one-time fix that must be repeated for just about every pose.  Joy.


lkendall posted Fri, 21 March 2008 at 2:12 AM

3/21/08

Have you tried to alter the Y scale (try y scale = 90% to start), instead of the stretch leg scale set to a negative value? I had better results with the scaling dials myself (in V3).

LMK

Probably edited for spelling, grammer, punctuation, or typos.


whoopy2k posted Fri, 21 March 2008 at 9:34 AM

That is what i had done before, but I thought the stretch produced a better look.  Next time I use a shorter model I'll probably go back to it.