![](https://live.cdn.renderosity.com/forum/threads/2733733/file_401931.jpg)
I'm doing a V3 charicter (a little shorter, and a little rounder than your average super model). But I've noticed some strange joint problems since I applied the stretch legs morph with a negative value. Note the area just above her calf. This happens when i bend her shin more than 10 degrees. Is this something i can fix with the joint editor? And if so, any tips on what i need to tweak? There is something else going on with her toes, but that is most likely caused by the custom morph i'm using there.