Steeleyes101 opened this issue on Mar 14, 2008 · 14 posts
Steeleyes101 posted Fri, 14 March 2008 at 2:28 PM
markschum posted Fri, 14 March 2008 at 2:51 PM
careful posing using some of the morphs for a realistic expression and muscles , and a good quality skin texture .
Gareee posted Fri, 14 March 2008 at 3:01 PM
And where is she looking? here eyes are just blank stare straight foreward out of the box.
Best way to learn posing, is take a pic you like with a pose and emulate it in poser. Look at small details to reproduce it.
Post both images, and people can pinpoint things you might have over looked.
Way too many people take way too many things way too seriously.
pakled posted Fri, 14 March 2008 at 4:34 PM
yup...object|Point At can be your friend. Pick the eyes, and have them looking at something. Also, there's supposed to be a script out there that does the same thing.
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Gareee posted Fri, 14 March 2008 at 4:50 PM
Nothing that makes a poser render look like garbage then that blank unfocused eyeball stare.
A viewer's eye is always drawn to a figure's eyes, and if they don't look right, the entire image looks like hell.
Way too many people take way too many things way too seriously.
Angelouscuitry posted Sat, 15 March 2008 at 5:14 AM
jonthecelt posted Sat, 15 March 2008 at 6:53 AM
Look at your shaders as well... The skin texture is kind of flat right now. It all depends justhow far down the photorealistic route you want to go. Posing the character is only the beginning - the facial expression, lighting, materials... in fact, EVERY single part of the scene has to be worked at in great depth and tweaked to within an inch of its life in order to get the maxuimum verisimitude out of it, if you want to go the whole way.
JonTheCelt
RGUS posted Sat, 15 March 2008 at 2:09 PM
Um.. shameless self-plug here... but in this image I inserted a box primitive and pointed the eyes at the box. When i move the box the eyeballs follow it, without destroying my camera angle. It really is important to try and get the eyes right, show some emotion, open the mouth... stick the tounge out... anything other than that blank stare... Poser is a character pack... so you need to work on your character and not the scene... viewers look mainly at your character. http://www.renderosity.com/mod/gallery/index.php?image_id=1637171&page=2#comments Shame on me.. shame on me
Steeleyes101 posted Sat, 15 March 2008 at 3:22 PM
DCArt posted Sat, 15 March 2008 at 3:59 PM
I only intend this as constructive criticism ... not to pick your picture apart. Please take this in that light, OK? 8-)
The pose looks very unnatural. To be a little more specific, the lower part of the body is facing one way, and the upper part another. Also, the arms seem very stiff. The pose raises a question as to whether or not it is physically possible, but also raises the question about how uncomfortable it must be to actually BE in that position for an extended period of time.
So think about how a person would REALLY sit on the floor in front of a computer. And what positions would be comfortable to hold for a long period of time. Because it appears as though you want her to look as though she is really concentrating on the screen in front of her.
Here's what I'm thinking. Being that she is in front of a computer, there are probably two postures that would be taken ... either sitting with legs crossed over each other, or lying on the stomach. Pay attention to each body part as you pose it, and think about the limits that each body part has in bending, twisting, or rotating.
DCArt posted Sat, 15 March 2008 at 4:30 PM
Attached Link: DM's Feeling Sexy poses
OK I just found a pose that is actually quite similar to the one you used ... it's about half way down the page on this link ...DM's Feeling Sexy poses ... this is a reduced image of the particular pose I'm referring to .... (but they are for V4, are you using V3?)
It does have a similar feel to what you are trying to accomplish, but the twist between the lower and upper torso doesn't seem quite as severe, and her arms are actually bearing the weight of her body in a more relaxed manner. The only mods you'd have to do to this pose are to bend her head and neck appropriately, and to rotate her right arm to go more toward the keyboard.
Miss Nancy posted Sat, 15 March 2008 at 5:15 PM
I like the side view on the left better than the other ones.
the one where she's got cornrows and is staring at the computer keyboard.
change the eyes to look at the screen, add backdrops, walls, dramatic lighting,
facial expression et al.
no solid black background. render in something other than poser, if possible.
Angelouscuitry posted Sat, 15 March 2008 at 11:07 PM
The more light, of this scene looks much better; but I would encourage you to go further. I'm almost certain She's a Spot light on her face? That level of light looks good, but then I want ion her whole body. Try using Infinite lights?
I like th pose on the left; her hip is very attractive, and her torso looks to be almost lunging to find an unexpected surprise. It make me want to know what she's found.
Steeleyes101 posted Fri, 21 March 2008 at 5:35 AM