Forum: Vue


Subject: Volumetric Lights help

magnumopus opened this issue on Mar 20, 2008 ยท 14 posts


magnumopus posted Thu, 20 March 2008 at 10:48 PM

Hello to everyone again. We've settled back home near Seattle,and here's a fast hello to all!!

I've looked online as time has allowed, but does anyone have any tips or insight into optimizing volumetric spotlights in Vue? I'm trying for a less grainy version of a spot with volz coming down through some of the new pine trees I bought from Corn3D. I have the scene set about where I want it with a volumetric spotlight for mood, but I keep getting images that are too grainy.Do Ecosystems with lots of trees (high poly count) tend to affect the fog in the lights? Has anyone studied this at all? The volz look fine till the poly count gets above 250,000,000 and then I get ultra grain.Anyone have any optimization tips that might save me from painting in the light in PS? I'm using the Lush Western Mountain set from Cornucopia.

BTW, I got picked for Pic of the Day at Cornucopia on my first submission. Kinda kewl. Same pic as I last posted here.. the coastal Tintern Abbey pic in my gallery. http://www.e-onsoftware.com/showcase/index.php?page=Day&Index=3017

Thanks in advance for any help here.I can post the WIP if anyone needs to see, but it's typical graininess in the light cone itself.I'm in Spectral Mode and not using any Metaclouds,etc and the Fog/haze are pretty low.I'm going for a painterly effect on this and need a smoother light effect.