Forum: Carrara


Subject: DAZ has quietly released Carrara 6.1.1

MarkBremmer opened this issue on Mar 21, 2008 · 13 posts


MarkBremmer posted Fri, 21 March 2008 at 8:14 AM

Attached Link: Carara 6.1.1 update

 Just wanted to keep you up-to-date.

http://www.daz3d.com/i.x/support/downloads/-/?product=car_down&_m=d

Mark

Here's what's changed according to Carrara's lead engineer:

Charles Brissart 
Director of R&D, California 
Daz 3D 

Here is a detailed list of the issues addressed by this update: 

Interface: 

Browser: 

Content Support: 

Modeling: 

Hair: 

Import/Export: 

Rendering: 






stardust posted Fri, 21 March 2008 at 8:25 AM

Thanks Mark - it probably would have been days before I noticed the update :)




cryptojoe posted Fri, 21 March 2008 at 9:10 AM

Thanx for the heads up.

Yank My Doodle, It's a Dandy!


JohnMalv posted Fri, 21 March 2008 at 2:27 PM

Thanks Mark :)

Found a problem already though....

Has anyone noticed that the manipulator in the ortho views of the vertex modeler are huge and you can't even grab the handles? I'm on PC btw.

They got the sizing discrepancies fixed!

John



bwtr posted Fri, 21 March 2008 at 6:28 PM

An update to DAZ Studio also!
And one for Hexagon next week?

bwtr


Joe-B-Wan posted Fri, 21 March 2008 at 7:23 PM

Thanks Mark, I might have missed this altogether.


noviski posted Sat, 22 March 2008 at 8:41 PM

Quote - ...Has anyone noticed that the manipulator in the ortho views of the vertex modeler are huge and you can't even grab the handles? I'm on PC btw. 

I have noticed it. And they fixed the problem with the smooth vertex object with creased edges too.


JohnMalv posted Sun, 23 March 2008 at 12:42 AM

They are aware of the manipulator problem and the bug has already been assigned. Lot's of good fixes in this one for sure.



noviski posted Mon, 24 March 2008 at 8:50 PM

Quote - They are aware of the manipulator problem and the bug has already been assigned. Lot's of good fixes in this one for sure.

Thanks God! Because is almost impossible work on Vertex Modeler with this issue... :P


JohnMalv posted Tue, 25 March 2008 at 12:08 AM

I know. I first thought you could zoom out a bit and grab one of the handles but you can't even do that. Craig said they're working on it and the fix is on the way.....soon :)



noviski posted Tue, 25 March 2008 at 7:35 AM

Quote - I know. I first thought you could zoom out a bit and grab one of the handles but you can't even do that. Craig said they're working on it and the fix is on the way.....soon :)

Yes, I talk with Ringo Monfort yesterday and he confirms the so. I think the problem cames out after the "Vertex Modeler units and Assembly room units match in Medium and Large Scene Magnitude" was fixed.


JohnMalv posted Tue, 25 March 2008 at 3:36 PM

Quote -
Yes, I talk with Ringo Monfort yesterday and he confirms the so. I think the problem cames out after the "Vertex Modeler units and Assembly room units match in Medium and Large Scene Magnitude" was fixed.

Yes, that is exactly what I thought too. A lot of extra problems arose since adding the different room sizes, but I think they have most of the bugs figured out now. Looking forward to it.



sfdex posted Mon, 07 April 2008 at 7:07 PM

I'm at work now and can't check until I get home, so thought I'd ask; did they improve the render speed for multi-threaded Macintosh machines?

Thanks for keeping us posted.

 - Dex