Attached Link: Carara 6.1.1 update
Just wanted to keep you up-to-date.
http://www.daz3d.com/i.x/support/downloads/-/?product=car_down&_m=d
Mark
Here's what's changed according to Carrara's lead engineer:
Charles Brissart
Director of R&D, California
Daz 3D
Here is a detailed list of the issues addressed by this update:
Interface:
- Snap to Grid is now working properly
- Models can now be scaled by the faces of their bounding box
Browser:
- Automatic detection of content folders (runtime) is now optional
- Hidden folders in content folders can now be shown
- The Browser menu is always available even when the Content tab is empty.
Content Support:
- Royloo's SF-16 for V4 is now loading correctly.
Modeling:
- The Section "keep proportions" of the Spline modeler is now working correctly
- Creases are now handled properly on open smoothed vertex objects
- Linking 2 smoothed vertex objects does not crash any longer
- Copy/Paste/Drag Vertex or Edge from smoothed vertex object does not cause a crash any longer
- Vertex Modeler units and Assembly room units match in Medium and Large Scene Magnitude.
- Changing the wave amplitude of the ocean and then restoring does not modify the shape of the ocean
Hair:
- Clump hair shader with texture map for length does not cause a crash any longer.
- The move tool issues with symmetry are now fixed
Import/Export:
- Poser Scene (.pz3) import dialog is now displaying properly even if TransPoser is not installed.
- Open/Import dialog in the French version is now working correctly for all formats.
- Bones with non-uniform scaling now import correctly from Carrara 5 into Carrara 6
Rendering:
- Turning on Display Skinning Bounding Boxes on a V4.1 does not crash anymore when rendering