attileus opened this issue on Mar 26, 2008 · 48 posts
attileus posted Wed, 26 March 2008 at 10:21 AM
The interesting thing is that they included the Level Editor called "Sandbox Editor 2" in the demo so - if you have a top system - you can create your own photorealistic islands without the need of rendertimes!!! Unfortunatelly the interface/workflow is very different from Vue so it's hard to understand how to start to do anything but you can easily load and edit existing maps. (I noticed that the first level is 862 Mb after loading it into the editor; amazingly, you can rotate and zoom it smoothly with zillions of polygons)
It's hard to undertand how Crytek could create such a great engine (watch the Youtube Crysis high-res videos); how is it possible to get a living ocean, wind, godrays, volymetric world and clouds, breakable objects in a photoreal environment without rendertimes while in Vue one have to wait hours to render a simple landscape ? (not to mention an entire animation)
I love Vue and it would be great if they could implement the same "miracle engine" (somehow using DirectX 10) into coming versions.
(In-game pic is from web, my old graphic card in the laptop can't handle the highest photoreal settings)