Xpleet opened this issue on Apr 01, 2008 · 15 posts
Xpleet posted Tue, 01 April 2008 at 12:38 AM
So i got those but it's just insane.
I don't have them in the vue format unfortunately.
A pinetree with --=quarter a million polys=- which i only sometimes can get to it's minimum polygons which is 25000 polygons.
I got flowers reduced to minimum 20000 polygons.
Cheez i don't want it on the microscopic level.
Someone got an idea how to decimate them rightly?
Trepz posted Tue, 01 April 2008 at 12:49 AM
Attached Link: www.3dcafestore.com/xfrogtune.html
Yeah...get XFrogTune"Many are willing to suffer for their art. Few are willing to learn to draw."
Xpleet posted Tue, 01 April 2008 at 1:19 AM
Quote - Yeah...get XFrogTune
The link is 404 or broken..
sapa posted Tue, 01 April 2008 at 3:55 AM
Xpleet posted Tue, 01 April 2008 at 7:13 PM
Thank you.
But I'm not going to pay anything just so I can have my trees at a reasonable polygon level.
Trepz posted Tue, 01 April 2008 at 7:32 PM
Vue handles them quite well.Even in ecosystems.
"Many are willing to suffer for their art. Few are willing to learn to draw."
Xpleet posted Tue, 01 April 2008 at 7:49 PM
Quote - Vue handles them quite well.Even in ecosystems.
I'm telling ya, 300k polygons per model!!! And 100s of them. My PC is so brave.
I currently have em only in .3ds.
It's strange because few days ago i could decimate them easily to 20k...
matrixmode posted Tue, 01 April 2008 at 11:18 PM
Attached Link: Meshlab
Maybe MeshLab can help?"Simplicity is the ultimate sophistication." Leonardo da Vinci
FCLittle posted Tue, 01 April 2008 at 11:58 PM
Maybe try this....near the bottom there is a bar than can be adjusted that will decrease the polygon level...however, it will decrease some of the detail as well....it's a grey bar at the bottom, and to the right it says POLYS.....perhaps that will help....
Xpleet posted Wed, 02 April 2008 at 12:03 AM
Quote - Maybe try this....near the bottom there is a bar than can be adjusted that will decrease the polygon level...however, it will decrease some of the detail as well....it's a grey bar at the bottom, and to the right it says POLYS.....perhaps that will help....
Thx but I really only want trees with a couple of thousand polys.
I don't know why it doesn't work now just 2 days ago I could easily poly em down to 20k...
what is wrong with Vue's integrated mesh decimator?
I really can't go for every single population into another program and decimate and export again.
20k for a sunflower is fairly top border! lol
Kaji posted Thu, 03 April 2008 at 10:58 PM
The Xfrog billboards look ok, you might want to try those.
Chris1234 posted Thu, 03 April 2008 at 11:16 PM
Does Vue have a LOD to handle such massive polycount trees?
Xpleet posted Thu, 03 April 2008 at 11:56 PM
The real question is wether your gfx card can handle it or not lol.
on my 8800gtx the preview is stuttering like nuts.
And when a tree in 640x480 takes on 30min of rendering time in preview mode then something's wrong lol.
FrankT posted Fri, 04 April 2008 at 6:07 PM
Strange - I don't have many problems with the VOB version of XFrog trees although I don't use them that often
Trepz posted Fri, 04 April 2008 at 8:17 PM
XPleet,I do not think your long render times are in the polys so much as the shadows themselves.I have an 8800GTS with 640 onboard and 2G DDR2 with core 2 DUO and they load fine,but the render times are slower due to the shadows in the complexity of the leaves,expecially with conifers.
"Many are willing to suffer for their art. Few are willing to learn to draw."