Forum: Vue


Subject: Vue5Inf. Problem creating ripples on a still pond.

diolma opened this issue on Apr 06, 2008 ยท 5 posts


diolma posted Sun, 06 April 2008 at 5:26 PM

Hi all,

Using Vue 5 Infinite.

I'm currently trying to do a scene which involves a still pond with various objects causing (mostly gentle) ripples.

I'm using the Noise->Math->Wavelet node to generate ripples emanating from the objects.

I've set up a wavelet node for each object (with origin suitably altered to coincide with the object - that took some time!) and summed the results together. That works OK and I get nice overlapping ripples, but...

I want some of the objects to cause larger (i.e. greater amplitude/vertical scale) ripples than the others. I can find no way of altering the amplitude of the wavelet node apart from adding two of them together (and even then I'm not sure if I'm achieving what I want).

So I'd be very grateful for any ideas:-)
(Even if that involves a different approach altogether.)

Cheers,
Diolma

(If you don't understand what I'm trying to do that's my fault for not explaining it properly.)