faeriemajikk opened this issue on Apr 07, 2008 · 15 posts
faeriemajikk posted Mon, 07 April 2008 at 4:19 AM
I am pretty sure that i read that poser allows you to render with a transparent background is this true and if so can i do it with poser 6?
If yes....HOW?
BeyondVR posted Mon, 07 April 2008 at 4:42 AM
Save the image to either .tif or .png, and it will have an alpha mask included.
John
SeanMartin posted Mon, 07 April 2008 at 5:10 AM
Caveat on that: once you get the image in Photoshop, decrease the alpha by 1 pixel to avoid fringing.
And remember that (on a Mac anyway) png files have no alphas, only tifs.
docandraider.com -- the collected cartoons of Doc and Raider
faeriemajikk posted Mon, 07 April 2008 at 5:35 AM
ok...i don't have photoshop...only Paint shop pro...same deal?
SeanMartin posted Mon, 07 April 2008 at 6:45 AM
Your best bet then is to render in png format, but do so three times the size you want for final.
docandraider.com -- the collected cartoons of Doc and Raider
Ondoval posted Mon, 07 April 2008 at 8:50 AM
Quote - Caveat on that: once you get the image in Photoshop, decrease the alpha by 1 pixel to avoid fringing.
Thanks you for this tip !!!!
For art to exist, for any sort of aesthetic
activity to exist, a certain physiological precondition is
indispensable: intoxication.
We have art in order not to die of the
truth.
Friedrich Nietzsche
Acadia posted Mon, 07 April 2008 at 8:58 AM
Render your image on a black background. Then save as a .png file. The .png file is considered "lossless" so your image isn't degraded. When you open it in a program that supports transparent alpha channels, the image has no background.
I know that some save it as a .tiff image. But when you do that you have to appy the image to itself as a mask in your graphic program to get rid of the background. Saving as a .png doesn't require you to do that.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
AnAardvark posted Mon, 07 April 2008 at 9:49 AM
Quote - Caveat on that: once you get the image in Photoshop, decrease the alpha by 1 pixel to avoid fringing.
And remember that (on a Mac anyway) png files have no alphas, only tifs.
I don't think you need to do this in P7.
SeanMartin posted Mon, 07 April 2008 at 9:58 AM
No, you do. I still have the same problem with that one-pixel fringe. Drives me crazy if I go directly from render size to final image size.
docandraider.com -- the collected cartoons of Doc and Raider
SamTherapy posted Mon, 07 April 2008 at 10:09 AM
Sean - I'd say to render it four times the size but that's simply because resizing generally is more accurate in powers of two. But, definitely render as large as possible.
Coppula eam se non posit acceptera jocularum.
SeanMartin posted Mon, 07 April 2008 at 11:09 AM
Yeah, my rule of thumb is about 3 to 4, but I try not to get too crazy about it unless it's for print.
docandraider.com -- the collected cartoons of Doc and Raider
EnglishBob posted Mon, 07 April 2008 at 1:45 PM
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2733271&page=2#message_3195391
As Acadia said, set your render settings to render over black. That's supposed to make the PNG alpha channel accurate. See link for details. It may still be different on Macs, of course...stewer posted Mon, 07 April 2008 at 2:19 PM
Quote - No, you do. I still have the same problem with that one-pixel fringe. Drives me crazy if I go directly from render size to final image size.
It sounds like premultiplied vs straight alpha issue. Maybe this helps?
http://www.digitalartform.com/archives/2005/10/compositing_pre.html
SeanMartin posted Mon, 07 April 2008 at 4:58 PM
It doesnt look quite the same, but I'll give it a shot. Thanks for the link.
docandraider.com -- the collected cartoons of Doc and Raider
Tashar59 posted Mon, 07 April 2008 at 5:48 PM
Don't know if anyone knows this. Gimp will import .tiff with perfect transparent background and it's free. Render with background Black and save as .tiff. If I have an image with many layers, I stack it all in gimp first and save that out as PSD. I can then use it in my Painter or PSP. I don't have PS, to expensive for my wallet.