Forum: Bryce


Subject: 2d object tutorial

mboncher opened this issue on Apr 09, 2008 · 9 posts


mboncher posted Wed, 09 April 2008 at 9:39 PM

I've gone blind or stupid (probably the latter) but I can't find a good tutorial on how to create 2d objects that will blend with scenes and not leave me with a set of squares I have to postwork away.  Anyone know where I can find one?


Lown posted Thu, 10 April 2008 at 1:11 AM

Do you mean like using a transparency map?? For instance, if you apply a picture of a tree to a 2d square you have to have an image in the transparency channel which is all white for the tree and all black background. Set the "blend transparency" option and voila! Is that what you mean??


AnnieD posted Thu, 10 April 2008 at 1:39 AM

Maybe use picture tubes if you have paint shop pro..or psd layers?

 

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mboncher posted Thu, 10 April 2008 at 8:37 AM

What Lown said.  I want the tree, but no background on the tree so I can blend them into the picture.  Thinking of the tutorial on 2d fields.  I know how to do that, but I don't know how to make 2d objects to do such a thing.


mboncher posted Thu, 10 April 2008 at 8:38 AM

What Lown said.  I want the tree, but no background on the tree so I can blend them into the picture.  Thinking of the tutorial on 2d fields.  I know how to do that, but I don't know how to make 2d objects to do such a thing.


bobbystahr posted Thu, 10 April 2008 at 8:50 AM

Attached Link: Tutorial Link

I think you'll find this helpful. They get into the info you need around page 10-11 in this tute...enjoy.. ...

 

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dan whiteside posted Thu, 10 April 2008 at 12:15 PM

Attached Link: 2D Pict object tut

 While this tut is kinda old it shows how to take a tree image and create an alpha transparency in PShop and then how to bring it into Bryce.

Rayraz posted Thu, 10 April 2008 at 12:51 PM

You need to make a mask. Make sure the black (transparent) areas are absolutely 100% black, not just a really really dark grey. Also, make sure to put it on blend transparency.

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mboncher posted Thu, 10 April 2008 at 7:20 PM

Thanks for the help guys.  checking this stuff out now. :c)