Fidelity2 opened this issue on Apr 12, 2008 ยท 4 posts
Fidelity2 posted Sat, 12 April 2008 at 7:07 PM
Dear Friend: How does a Producer choose to utilize Miniature Models or a Studio instead of CGI? Thank you a lot. Sincerely, Fidelity2.
thundering1 posted Mon, 14 April 2008 at 10:55 PM
You shooting a movie - or are you talking how one decides between drawing/painting vs CG vs photographing miniatures?
-Lew ;-)
bonestructure posted Thu, 17 April 2008 at 10:35 AM
Depends on the producer, really. Cost is also some determination. As someone who used to work in the props/miniature department for Toho in Japan, miniatures can be tremendously expensive. It also depends on how it will be presented. Miniatures, such as building sets are often combined using CG to detail the miniatures further and to composite them with the rest of the image.
Most often today, it's not a matter of one or the other, but a combination of miniatures, CG and matte painting, as well as 3/4 builds that only go up, say for a building, one floor in the build and then use CG to extend them up the rest of the height of the building. It really depends on what it's going to be used for. There are just some things that miniatures can do that CG can't do effectively. As an example, the destruction of Venice in LEAGUE OF EXTRAORDINARY GENTLEMEN couldn't have been done well in CG. It would have looked too much like CG instead of realistic building collapses, though CG was certainly used to enhance it.
CG is wonderful, I love CG, but sometimes you just have to use actual physical objects to get the right look and physics.
Talent is God's gift to you. Using it is your gift to God.
thundering1 posted Fri, 18 April 2008 at 9:39 PM
It's difficult to get a sense of real world "weight" with CG - want to see some enlightening miniature work? Check out the extras on the LOTR trilogy! They actually refer to them as "Bigatures" because they're quite large!
James Cameron is also a fan of using oversized miniatures - for True Lies the bridge they blew up was a good 6 feet tall above the water - it makes the waves look more normal. A teeny miniature over water is quickly dismissed as a miniature - water doesn;t shrink, and the only thing you are able to do is blow air across it to hopefully create smaller ripples, but it usually just looks like you're blowing air over water.
CG and matte painting are fantastic, however, for set extensions and background elements - better done that way than with miniatures.
What are you shooting? Or were you just wondering?
-Lew ;-)