Forum: Poser - OFFICIAL


Subject: All effort wasted in clothes modelling? Help this poor guy,

TheOwl opened this issue on Apr 15, 2008 · 8 posts


TheOwl posted Tue, 15 April 2008 at 2:20 PM

Attached Link: images

I am experimenting on making my own clothes for my DAZ models. I modeled alot. From the very hat to the shoe.

Before all that modeling,  I made an entirely new figure from David, had it scaled to be taller, morphed its muscles and exported that new figure as my manikin for the clothes modeling in Maya. That's why it fits so perfectly when I exported the clothes as a prop. (Fig 1)

When I got into the setup room and used the same bones of the new David figure I built, they are shorter (Fig 2) and the shirt I modeled scaled up when I put it back to the pose room!  (Fig 3)

Even if I "conform to" it, it doesn't fit to the body and its all messed up :(

Where did I go wrong? Does this mean I should be modelling with no morphs and no scaling on the original figure and once I rigged the clothes and fits perfectly, I do the morphs and scaling next to the figure and to the clothes?!

All that effort wasted....     :'(

Help please before I tear my scalp away in frustration....

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