This is the front view (to date) of the figure that I'm working on. I scrapped my previous mesh attempt, and have started over again. My intention here is keep the figure as low-poly as possible, for workin with in Max, with a possible Poser adaptation too. Wortkin with Max has taught me two things: 1. The lower the polygon count, the easier it is to animate and render. 2. Better results are often achieved through texture and displacement maps than through miniscule modelling.
Reference photos are by Levius, and can be obtained here in the MP.
Crits, comments, & advice welcome.
DPH
STOP PALESTINIAN CHILD
ABUSE!!!! ISLAMIC HATRED OF JEWS