DigitalDreamsDS opened this issue on Apr 26, 2008 · 51 posts
DigitalDreamsDS posted Sat, 26 April 2008 at 10:38 AM
I made the morph in ZBrush, now what do I do. I have made them before but it has been a long time and need a refresher.
I have inj magic...
pjz99 posted Sat, 26 April 2008 at 12:41 PM
There's a lot of info on Poser -> Zbrush -> Poser workflow over in the Zbrush forum...
alizea posted Sun, 27 April 2008 at 2:59 AM
Export all the body parts one by one ( ctrl+caps+ click to hide/unhide a bodypart)
Create the morphs targets for each bodypart in Poser and dial them on 1
Save this figure , then load this cr2 in Inj Magic to create the INJ/REM files .
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
LostinSpaceman posted Sun, 27 April 2008 at 4:02 AM
Quote - Export all the body parts one by one ( ctrl+caps+ click to hide/unhide a bodypart)
Create the morphs targets for each bodypart in Poser and dial them on 1
Save this figure , then load this cr2 in Inj Magic to create the INJ/REM files .
OMG! That's the hard way! I load the original whole body OBJ into zbrush and do my morph work on it in it's entirety. Then I simply load the morphed OBJ back into poser with a duplicate CR2. THEN I export each body part as a morph target that can be loaded back into Poser. I couldn't even begin to imagine trying to make morphs on one body part at a time in Zbrush and getting them to then match up properly!
DigitalDreamsDS posted Sun, 27 April 2008 at 5:49 AM
I'm pretty sure this has been covered before but I just can't seem to get the hang of the search, whenever I search I don't come up with anything close to what I need lol.
Oh, by the way, to all those that post here.... I'll send her to you for free to test if you are interested ;)
she's going to have her own textures and everything!
Here is what her morph looks like.
alizea posted Sun, 27 April 2008 at 6:39 AM
Yes , I meant one at the time . You can export only the parts that you've morphed ( and the bodyparts that "touch" them ) .For ex. if you made a headmorph, it's better if you export separetly the neck too to be sure that you have no seams displacement .
Quote - I couldn't even begin to imagine trying to make morphs on one body part at a time in Zbrush and getting them to then match up properly!
This is a well known issue in Poser and Zbrush interraction -in particular for V4 !
I've found a solution - take a look at my tutorial here
www.sharecg.com/v/19698/tutorial/Poser-7-,-ZBrush-3.1-&-Victoria-4.1
( I should update it shortly but it's a good starting point)
pbellows, your lady is quite interesting ;) -I'm willing to test her !
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
LostinSpaceman posted Mon, 28 April 2008 at 8:47 AM
What I mean by duplicate CR@ is just that. I make a copy of the original CR2 and edit it so that it loaded the newly morphed complete figure. I then click on each body part and export the body part as a morph target to be loaded back to the original figure. It's much easier to make morphs match if you morph the entire figure in zbrush and not just one body part at a time.
Say you want to make Full Body Morphs for Dork. It's easier to load the entire figure OBJ into zbrush to morph it than it is to load one body part at a time and get the morphs to line up properly when reloaded.
lesbentley posted Mon, 28 April 2008 at 9:23 AM
Attached Link: http://home.online.no/~kjellil/Index-AllStuff.htm
@ pbellows,You don't say which figure this is for. If the figure has PBMCC channels, you might like to take a look at "Pozers Little Helper" (PLH). It's good at making delta injections poses from base obj files that have been morphed in another app. It does take quite a bit of initial setting up the first time you use it, and its not the most intuitive thing I ever used, but once you get the hang of it, it is very fast and easy to to make delta injection poses from full body obj files. It saves you the trouble of having to import or export body parts.
DigitalDreamsDS posted Mon, 28 April 2008 at 2:03 PM
Alizea,
In your tutorial, you use Z3... I have both Z2 & 3... but Z3 is so much more difficult to work with.
Can you point me to some tutorials on how to use the tools. I looked for the tools you mentioned and had a hard time finding and using them.
I'm having to re-do my character :( I had completely forgotten about the "zeroing" part!
So, I took this opportunity to install my Z3 and take out Z2. I still have the Z2 install though, just in case lol.
DigitalDreamsDS posted Mon, 28 April 2008 at 2:07 PM
BTW, thanks lesbentley. I'll try out this little tool and see if its right for me.
LostinSpaceman, would you happen to have a tutorial that explains your process in detail? I would also like to try that as well.
DigitalDreamsDS posted Mon, 28 April 2008 at 2:10 PM
alizea posted Mon, 28 April 2008 at 2:34 PM
About Z2 , all I can tell is that the "tweak" brush has been replaced by "Move" brush in Z3 . I've never used Z2 , I can't really help , here you can fins something more about the brushes in Z3:
http://www.zbrush.info/docs/index.php/Brush_Types
Pixologic.com and zbrushcentral.com are two sites where you can find TONS of "how to" , and a forum with very specific questions . Just start with a basic figure and play with the brushes so you can see how they act ( in Zbrush , "tool" means your mesh and "brush" is the tool you use to sculpt your mesh ...).
The basis are the same , whether you use Z2 or Z3.
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
fivecat posted Mon, 28 April 2008 at 3:05 PM
There used to be a thread in the zbrush forum with tips for getting morphs from zbrush into poser. I know there are tutorials around. Some tips: 1. Import the object file from the geometries folder for the figure you wish to morph. This is a continuous, grouped mesh that will morph in zbrush without seams, but still allow you to separate the object by group so you can import as a morph target into poser. Important! You will need to rescale the mesh to prevent slight scale errors originating in zbrush. Either use the utility Scaler3c to upscale/downscale by 200 before and after you import into zbrush, or download the handy poserScaler plugin at zbrush central. {If you export your object from poser, you will get an unwelded object that will separate in zbrush! If you weld the object on exit, you will not be able to import groups as morph targets, as the vertices get mixed up.} 2. If you just have one or two body parts morphed, like the head and neck, you can just ctrl+shift click on each part and save it as an obj, then import this as a morph target. If you morph the entire body, you can use a script to help you transfer the morphs. Save out the entire object from zbrush, import it into poser with your target figure loaded, and then use a tool like Netherwork's morph-from-obj to transfer all groups at once. Very quick and easy. Then you can use svdl's free spawncharacterp6v2 script if you have poser 6 or 7 to create the inj/rem files.
DigitalDreamsDS posted Mon, 28 April 2008 at 3:35 PM
Oh, one more thing...
When i save my file, to work on it later I cant select edit anymore. How do I fix this?
fivecat posted Mon, 28 April 2008 at 3:39 PM
Quote - Oh, one more thing...
When i save my file, to work on it later I cant select edit anymore. How do I fix this?
You need to save the tool, not the document. Use the tool palette to do a save as... and it'll save a .ztl with all your layer, subdivision, morphing info intact.
alizea posted Mon, 28 April 2008 at 3:49 PM
And don't forget ( once you've saved your tool ) which method you've used to import that mesh into Zbrush . I mean, if you've used PoserScaler on 100 , you must export your bodyparts by poserScaler on 100 . If you've imported your mesh by direct import , do a direct export for the bodyparts . It might seem obvious, personally I use alternatively the two methods and I save my work as a tool , I need to take care of what method I've used for the first import .
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
fivecat posted Mon, 28 April 2008 at 4:07 PM
Excellent point, alizea. I usually saved scaled objects/tools with the scale amount as part of the name, so that I don't have to try and remember whether it is scaled, and by how much.
DigitalDreamsDS posted Mon, 28 April 2008 at 4:44 PM
DigitalDreamsDS posted Mon, 28 April 2008 at 4:50 PM
I keep coming up with problems don't I... when i am trying to mask off parts I don't want to move i hold ctl and click and drag the box or 'color in' certain areas... well sometimes when I hold the ctl and just click once... it errors and completely shuts down!
fivecat posted Mon, 28 April 2008 at 5:00 PM
You need to update to version 3.1. From your screen capture it looks like you're still at version 3.0, so any specific advice could get confusing! The brushes changed quite a bit between versions.
DigitalDreamsDS posted Mon, 28 April 2008 at 5:13 PM
oooh that could be why im so confused by alizea's tutorial lol. Are the brushes easier to find and work with?
You guys have been so helpful... when i finally get her finished, you guys get a free copy of her ;)
Just to show you my gratitude.**
**
fivecat posted Mon, 28 April 2008 at 5:23 PM
Attached Link: 3.1 download
Hmm, well, I'm used to the brushes now, but I started learning on version 3.0, and then they upgraded and changed everything, and I hated it! I recommend upgrading before going any further, as it is just too confusing. lol. Now I'm used to the new layout and it's okay. You have to click to get a popup brush menu in 3.1, but you'll get used to it. Thanks for offering the freebie character! Look forward to you getting it all worked out! Zbrush likes to make you jump through hoops sometimes. lol.DarkEdge posted Mon, 28 April 2008 at 6:15 PM
You've got it about right.
Grab your figure, scale up, sculpt, export body parts, scale down, import to Poser.
I personally don't use the Poser scaler tool in Zbrush, I've found that it messes with the maps or something (I forget!)
LostinSpaceman posted Mon, 28 April 2008 at 6:19 PM
Quote - what you said about the brushes, i see the tweak tool in Z3... I don't see a move tool.
Here is my screen shot. This is how it looked when I first installed it.
Click on the transform menu and you'll see Edit and Move.
fivecat posted Mon, 28 April 2008 at 6:45 PM
Quote - I personally don't use the Poser scaler tool in Zbrush, I've found that it messes with the maps or something (I forget!)
Why would maps matter for a morph target? Or are you doing something different? Poser maps are flipped vertically in zbrush, so you flip them when you import or export them (texture menu).
fivecat posted Mon, 28 April 2008 at 6:50 PM
Quote - Click on the transform menu and you'll see Edit and Move.
Those aren't brushes. In zbrush 3.1, the tweak brush is called the move brush, which is a bit confusing for those coming from version 2. I wouldn't recommend using Move in the transform palette to do morphs.
DigitalDreamsDS posted Mon, 28 April 2008 at 7:01 PM
I installed the update. The brushes look like her tutorial now! lol
I'm off to work on it now....
It seems that brushes are working better now so.. yea!
I'll update and send a pic of her in a bit.
FrankT posted Mon, 28 April 2008 at 7:04 PM
The poserscaler plugin is a bit slow compared to something like objactionscaler (or whatever it's called) so I tend to use that most of the time
DarkEdge posted Mon, 28 April 2008 at 7:11 PM
Fivecat, yes I'm aware that we don't need maps with morphs...that is not what I meant.
There was a time when I used the Poser scaler and it screwed up something, I forget what that was exactly but since then I just use objaction scaler and have no problems regardless of what I want to do.
fivecat posted Mon, 28 April 2008 at 7:36 PM
Ah yes, the scaler plugin is slow. I have a folder with scaled figures so I can just grab and go.
DigitalDreamsDS posted Mon, 28 April 2008 at 9:13 PM
It may be slow... but that gives us 3D nerds to un-glue our eyes from the computer and get something to eat LMAO
I know I sure need it, sometimes I forget to eat! hahaha
DigitalDreamsDS posted Mon, 28 April 2008 at 9:14 PM
I was going to post an image of how she is coming along.... but I held ctl and clicked once ... and it shut down!
I'm glad I saved it!
muhahaha
alizea posted Tue, 29 April 2008 at 12:13 AM
Yes the plugin is quite slow . you can save your basic meshes as a tool just after the PoserImport , when you load it as a tool it's almost instantly .
With complex clothing I had some troubles , parts of the mesh are missing with PoserScaler.
I use PoserScaler because it's all inside Zbrush and because I couldn't work with ObjScaler - it is a problem with my French keyboard I think .
For V4 it's the only way I found to have no displacement . I work on clothing and most of the time direct import/export works correctly .
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
lesbentley posted Wed, 30 April 2008 at 11:38 AM
Quote - Oh, lesbentley, is this tool just for v3? I'm using v4.2.
"Pozers Little Helper" (PLH), is not just for V3, you can use it on any figure that has targetGeom (morph) channels. By default PLH is set up to use the DAZ PBMCC channels. I don't have V4, but I should imagine she uses the same channel names as V3, in that case you should not need to change anything. If you want to use PLH on a figure that uses different channel names, then you would have to write a ".mic" file, this is just a list of the channel names in your figure, with each channel name enclosed in double quote marks. The ".mic" file needs to go in the:
PLHtxtMICNameLists
folder. Like I said, I don't think you would need to do this for V4.
P.S. You should probably not be exporting geometry from The Poser interface to use in ZBrush, better IMHO to make a copy of the original base OBJ file for V4 and morph that in ZBrush.
DigitalDreamsDS posted Fri, 02 May 2008 at 8:21 AM
Anyway, there is something going on with her breast. I think I stretched the mesh out too much when I morphed them.
DigitalDreamsDS posted Sat, 03 May 2008 at 10:02 AM
The cr2: left: was made in poser by importing the neck and head from Zbrush into the V4.2 body; added the body morphs, took off the texture and saved in new character library.
took the cr2 through Inj Magic....
the right is the resulting morph applied to v4.2
Am I doing something wrong?
alizea posted Sat, 03 May 2008 at 12:59 PM
Have you checked "auto channels assignement" ? This may put your custom morph into a channel that is already "occupied" . Un check it , then put your morphs in one channel PBMCC_ ; it doesn't matter if it's the same for all bodyparts , they have their own channels
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
DigitalDreamsDS posted Sat, 03 May 2008 at 10:55 PM
I still ended up with the neck bulge...
My inj settings are as follows:
load my cr2 from new figures, uncheck everything eccept include morphs and non zero morphs
hit parse, then next
I left everything the same. i also tried unchecking 'auto channels assignment'
then generate
I tried with just my custom morphs, and I have tried with the daz morphs and I still end up with the same problems.
Could it be the v4.2 that I used to make the morphs?? I zeroed her and everything in poser beforehand.
alizea posted Sun, 04 May 2008 at 1:56 AM
What"s the name of the channel for the neck - displayed in red on right , after you've "generated" it ?
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
DigitalDreamsDS posted Sun, 04 May 2008 at 11:09 AM
neck - FHMPaul
head - PHMHeadHairShort
I think it is that hair one that is messing it up!
How do I remove it?
DigitalDreamsDS posted Sun, 04 May 2008 at 11:19 AM
DigitalDreamsDS posted Sun, 04 May 2008 at 11:22 AM
alizea posted Sun, 04 May 2008 at 12:17 PM
So this is the problem !
After you've generated the inj , you have to click on the little arrow on the right of the name of the channel ( displayed in red ) . You'll have a long list and you must choose a PBMCC_ channel ( the number after is not very important , for ex PBMCC_12 ). PBMCC channels are for community's morphs and PBMDC channels are for DAZ morphs - this is just a convention . Do this for every body part - head , neck . You may put the same name for the both channels , it doesn't matter , the head has it's own PBMCC_12 , the neck has its own PBMCC_12 etc ...
These are the empty channels that you can use for custom morphs .
In fact , if you uncheck "auto channel assignement" , the software assign a channel but leaves you the possibility to change it .
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
DigitalDreamsDS posted Sun, 04 May 2008 at 10:04 PM
DigitalDreamsDS posted Sun, 04 May 2008 at 10:48 PM
Here she is!
This is not her texture, just one that I bought.
I'm going to start work on her textures and anyone that wants to can test her for me ;)
Many thanks to all of you!!
DigitalDreamsDS posted Sun, 04 May 2008 at 10:52 PM
alizea posted Thu, 08 May 2008 at 1:30 PM
Well , she's very nice ! Let us know when you're ready !
Alice's and
GND4's Tailor !
Check my free clothing
fits : www.alizea3d.com
DigitalDreamsDS posted Fri, 09 May 2008 at 6:05 PM
DigitalDreamsDS posted Fri, 09 May 2008 at 9:27 PM
woo hoo. I pretty much have her finished.. just need to add makeup options.... and make the thumbnails.
fivecat posted Fri, 09 May 2008 at 9:52 PM
Congrats on finishing your character! Quite a process, but I bet you feel a great sense of accomplishment. You'll be amazed at how much easier the next one will be, now that you've been through the process.
DigitalDreamsDS posted Fri, 09 May 2008 at 9:55 PM