giorgio_2004 opened this issue on Apr 28, 2008 · 18 posts
giorgio_2004 posted Mon, 28 April 2008 at 5:30 AM
I have a skin-tight costume (basically a texture for the V4 catsuit) and I'd like to create a scene where the character wearing it has suffered an injury from a sharpened weapon (or a claw).
What is in your opinion the best method to create a realistic tear in the fabric?
For the actual hole I can simply apply a transmap to the material, but is there a way to simulate what happens on the edges? Loose fabric threads, ragged and lifted contours, and so on?
Giorgio
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PhilC posted Mon, 28 April 2008 at 5:48 AM
Probably a bump or displacement map will be best.
adp001 posted Mon, 28 April 2008 at 5:53 AM
Still or animation?
giorgio_2004 posted Mon, 28 April 2008 at 6:39 AM
Quote - Still or animation?
Definitely still. I want to show the final result, not the actual ripping.
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
schtumpy posted Mon, 28 April 2008 at 7:54 AM
If it's a matter of having ripped flaps hanging from the outfit if may be just as easy to model the rips in your modeller and parent them to the outfit as is needed. Now, I've never done anything like that, but seems lie an easy way to go about doing it.
thefixer posted Mon, 28 April 2008 at 9:45 AM
If you look in the RMP, Ravynsworld has a set of brushes with edge tears, use those to make a transmap in Photoshop or whatever, job done!!
Injustice will be avenged.
Cofiwch Dryweryn.
pakled posted Mon, 28 April 2008 at 7:27 PM
I'm probably doing it wrong, but the one time I tried to import something with a hole in it into Poser, it filled the hole...;)
probably texture it in, I s'pose.. see above entries for better explanation...
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
Coleman posted Tue, 29 April 2008 at 12:11 AM
If it's a still I'd do like thefixer says and postwork the rips in.
I'd do a render with the clothes showing, then do a second render with the clothes hidden.
Then in a 2d editor bring in both the renders... have the clothed render on top and nude render as background... then using a tattered/ripped brush I'd erase the clothes layer as I wanted.... the nude background keeps the skin underneath.
thefixer posted Tue, 29 April 2008 at 12:58 AM
*If it's a still I'd do like thefixer says and postwork the rips in.
*Not what I meant, it'll look crap in post. You make a transmap in Photoshop and add it inside Poser, there's a tute on my web site for doing exactly this if you want to snag it!
Injustice will be avenged.
Cofiwch Dryweryn.
Conniekat8 posted Tue, 29 April 2008 at 1:06 AM
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
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BadKittehCo
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Conniekat8 posted Tue, 29 April 2008 at 1:07 AM
Made by the same method TheFixer is suggesting here.
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Conniekat8 posted Tue, 29 April 2008 at 1:09 AM
Hi, my namez: "NO, Bad Kitteh, NO!" Whaz
yurs?
BadKittehCo
Store BadKittehCo Freebies
and product support
Coleman posted Tue, 29 April 2008 at 1:27 AM
Very cool :)
EnglishBob posted Tue, 29 April 2008 at 3:41 AM
Coleman posted Wed, 30 April 2008 at 7:36 AM
Coleman posted Wed, 30 April 2008 at 7:37 AM
Coleman posted Wed, 30 April 2008 at 7:39 AM
svdl posted Thu, 01 May 2008 at 12:14 AM
The "two renders" method will give you the holes, but not as good as a transmap will (unless you paint in shadow effects). And even with the transmap method you'll still have to paint in the tatters and loose flaps of cloth.
I'd go for the dynamic cloth pathway, plus transmapping. That'll give you rips and tatters, including correct shadows.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter