giorgio_2004 opened this issue on Apr 28, 2008 · 18 posts
giorgio_2004 posted Mon, 28 April 2008 at 5:30 AM
I have a skin-tight costume (basically a texture for the V4 catsuit) and I'd like to create a scene where the character wearing it has suffered an injury from a sharpened weapon (or a claw).
What is in your opinion the best method to create a realistic tear in the fabric?
For the actual hole I can simply apply a transmap to the material, but is there a way to simulate what happens on the edges? Loose fabric threads, ragged and lifted contours, and so on?
Giorgio
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