Forum: Vue


Subject: Question about materials and animation

ajtooley opened this issue on May 02, 2008 ยท 4 posts


ajtooley posted Fri, 02 May 2008 at 10:47 AM

This is something I should have figured out by now, but...

I've imported an animated Poser figure into Vue and applied a single material to all its parts collectively. When I render the animation, the Poser figure works exactly as it should, but the material I applied doesn't "stay put." For example, there's a rust spot on the knee in the first frame, but as the knee moves, the rust spot doesn't stay at the knee but instead moves around on the leg.

How do I apply the material in such a way that the rust spot stays on the knee no matter where the knee goes?

Thanks!


wabe posted Fri, 02 May 2008 at 1:07 PM

I guess your material mapping method is wrong. Try any of the object-xxxx ones and see which one suits you best. I normally try always to use object-parametric, works best for me.

One day your ship comes in - but you're at the airport.


alexcoppo posted Fri, 02 May 2008 at 1:53 PM

It is surely one of the World-* mappings if it changes with object position. Check EVERY texture to be Object Parametric (or Object standard, I have no experience specifically with Poser figures).

Bye!!!

GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2


ajtooley posted Sun, 04 May 2008 at 5:39 PM

I tried these suggestions and couldn't get them to work. :(

As a workaround, I just rendered the material to a square image and then applied that image map as the material, but there's gotta be a way to make it work the first time around...