evinrude opened this issue on May 02, 2008 · 8 posts
evinrude posted Fri, 02 May 2008 at 12:10 PM
Hi, everyone! Hope you're all doing well.
I'd like to start building my own terrain shaders from scratch. After doing manipulations in the content shaders, I have a pretty good idea what I'd doing. My main questions are: For elevation-affected shaders, how do you determine the actual ultimate altitude of your terrain? Is there a direct correspondence with the altitude in the terrain editor? Or is it based on some coefficient in relation to the scene size?
Thanks!
: )