maki_82 opened this issue on May 02, 2008 ยท 4 posts
maki_82 posted Fri, 02 May 2008 at 10:03 PM
So I know there's a few threads on here already about faceshop but I thought I'd start a new one.
I'm using the new version of DAZ right now, and so far, faceshop was working perfectly up until a few weeks ago. I'm using faceshop pro incidently and here's the problem: whenever I try and make a morph, when I go to inject it, the head slides off the body. I've tried with m3, v4, and even v3. To test it out, I used the sample file and it's still doing it. I've noticed even that old morphs I made are starting to falfunction. I can't tell if it's the program, DAZ, or even the Morphloader. I have NOT modified the scale settings in anyway. I inject the morph as is and I use the correct models.Any idea with the curse of the sliding head?
I've also seen some great tutorials and some very awesome results with that program. Any master faceshoppers have any good tips for me?? Thanks! :D
Gareee posted Sat, 03 May 2008 at 10:16 AM
All the people in th eknow and who will respond and be able to help you are already subscribed to the various faceshop threads.. you are much better served replying to them with your question, then just a shot in the dark here.
Way too many people take way too many things way too seriously.
maki_82 posted Sat, 03 May 2008 at 1:40 PM
oh ok, thanks!
momodot posted Sat, 03 May 2008 at 1:59 PM
It might help to "clean up" the morph in Poser. Import the .obj as a prop... position it properly by dial (change dial sensitivity by double clicking the dial to bring up settings or use ockham's dial sensitivity script from Freestuff) and if you set the head element preview style of the figure to outline you can see better that you are lined up just right. Then you can fix any crumples with the Poser 7 Morph Brush, export the morph prop as a new .obj, delete the prop and import the "fixed" .obj back in on the head as a morph.
BTW I have "smile" morphed and "open smile" morphed heads I use in FSP since those match better the photo sources I find most often.