FCLittle opened this issue on May 05, 2008 · 6 posts
FCLittle posted Mon, 05 May 2008 at 12:53 AM
Has anyone ever encountered problems when exporting....I'm just trying to export the basic Jesse model and every time I do the head malfunctions (it loads but it's not all there). I did change the head a little and I morphed the body, but I don't see why this should have any effect on it. Anyone know how to fix this?
BeyondVR posted Mon, 05 May 2008 at 3:35 AM
Could you explain what you mean by "exporting." Are you saving the figure to the library? Or are you exporting an OBJ to another program?
John
FCLittle posted Mon, 05 May 2008 at 11:33 AM
I'm exporting it from Poser into another program, and each time the head malfunctions....
lesbentley posted Tue, 06 May 2008 at 1:07 AM
What version of Poser are you using? Did you use the Grouping Tool to create any new gropes?
FCLittle posted Tue, 06 May 2008 at 1:33 AM
I'm using Poser 6. I didn't make any new groups. I changed the head by playing with it in the face sculpting area, and I morphed her body (not a specific morph, I just played around)....when I export it as a 3ds I export as a single frame, I don't uncheck anything, and I save them as object groups, and every time so far the head malfunctions.
This is so confusing....
Morkonan posted Tue, 06 May 2008 at 1:45 PM
I'm probably the absolute last person anyone should ask about Poser technical problems.. Well, aside from a few very dead people from the 1600's. However, I've known simple "scaling" to be a culprit sometimes. If you scaled the head/neck to something other than 100%, try creating a morph for that, dial back up to 100, enable the morph and then try to export again.
Like I said, it's dangerous to follow my advice and could result in the destabilization of several third-world countries. But, it's all about how desperate you are, isn't it? ;)