Forum: Poser - OFFICIAL


Subject: Ive Obviously missed something (for the modeling and texturing experts)

Kurgen opened this issue on May 07, 2008 · 8 posts


Kurgen posted Wed, 07 May 2008 at 2:06 AM

I created a basic prop of  a plate with a ring on it that goes on a wall (what Ill be using to hang a Kick bag in a scene). All was going great I even have it morphing to swivel the ring up and down  BUT......then comes rendering time.

If it is in a scene with another object loaded first things seem fine but if it is alone in a scene the entire object is obscured by a couple of large rectangular shadows once it is rendered, now Im thinking I have missed a step or something in setting up the material zones or something but am at a loss as to what.

Any help would be much appreciated, also any links to tutorials that show the full work-flow of creating a basic prop or object would be great.

Ive attched a pic if it helps.

Cheers Kurg


Kurgen posted Wed, 07 May 2008 at 2:23 AM

Heres all the same setting apart from a light set being applied rather than the standard poser lights. ??

pjz99 posted Wed, 07 May 2008 at 2:36 AM

This came up a little while back.  Your object is very small, and Poser's depthmapped shadows don't seem to like to render properly for very small objects.  Scale up your model, or add some larger object to the scene and it should render OK.  I would bet that the 2nd image was rendered with raytraced shadows.

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Kurgen posted Wed, 07 May 2008 at 2:55 AM

yea your right it was raytraced, although it was on the first as well I think? guess the standard lights dont cut it lol
I was thinking it was a shadow issue,

Thanks!!
:)


Anthanasius posted Wed, 07 May 2008 at 5:08 AM

Quote - I would bet that the 2nd image was rendered with raytraced shadows.

May be he can decrease the shadow min bias in the light properties ... 0.8 -> 0.05 for exemple ...

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Anthanasius posted Wed, 07 May 2008 at 5:13 AM

Shadow min bias 0.2

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Anthanasius posted Wed, 07 May 2008 at 5:14 AM

Shadow min bias 0.02

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pjz99 posted Wed, 07 May 2008 at 6:30 PM

The problem doesn't happen when you have a large object in the scene along with the small object, like your example above - it's when you have a very small object alone in the scene where that happens.  I didn't find any combination of settings for depthmapped shadows that worked, but then I didn't look very hard once I realized you just need to scale the object up (since it's alone in the scene who cares?)

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