eyeorderchaos opened this issue on May 08, 2008 · 7 posts
eyeorderchaos posted Thu, 08 May 2008 at 11:01 AM
I know I read it before here on the forum, but maybe someone can help me out quicker than I can re-find it...what is usually going on when a skirt or gown heads for the floor during a clothify sim?
So far I've played with setting the collide with properties and tried various figure and object configurations and strategies (ways of exporting objects out of poser and reimporting and clothifying the prop, etc)
I am using Angels for Young Teens (Luke) which I think is apparently p4/pp targeted content (dec 2004).
So far, nothing is working, and the symptom is always exactly the same no matter if it's a figure or a prop, what body part, what setting, etc : the dumb thing keeps heading for the floor. I raised the figure (Luke) above the ground a little ways, so that the gown is well above ground. The gown collides and crumples on the body as it goes down...it's just that inconvenient going down part :)
I know it's something naive that I'm doing...I hope someone kind can point out what that is.
geep posted Thu, 08 May 2008 at 11:17 AM
Attached Link: "Cloth Room" Tutorial compliments of Dr Geep Studios
*(**click on the image** to view it full full size) * **(**[**click the link above the image**](http://drgeep.com/p5/cr/cr.htm) *to view the complete tutorial - 30 pages)*You might find some helpful information in this tutorial.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
infinity10 posted Thu, 08 May 2008 at 10:00 PM
go into Gourping Tool mode. Pick out a few vertices at the waist, mke those fixed vertices, and exclude them from the simulation.
Eternal Hobbyist
EnglishBob posted Fri, 09 May 2008 at 4:47 AM
If it's a skirt (i.e. extends no higher than the figure's waist) then you probably need to add some constrained vertices at the waistband as infinity10 says. If it's a gown (covers the figure's shoulders) then try the same thing at the shoulders. Make sure you have enough of the figure in the collision list, of course. :) Could you post a link to the outfit's product page so we can see what it looks like? By the way: absolutely DO NOT Google for "Angels for Young Teens" if you value your job and/or marriage. :D
Acadia posted Fri, 09 May 2008 at 5:42 AM
I had a similar problem. Turns out it was the "cloth resistance". Here is the thread I made that helped me
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2444425
And here is a thread of bookmarked links for tutorials, discussions and tips in regards to the cloth room
http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2739159
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
eyeorderchaos posted Fri, 09 May 2008 at 9:33 AM
First of all, you guys are all great, thanks! for all the help, both general and specific.
English Bob: LMAO, yeah, it would easy to be mistaken for a disgusting 48 year old guy looking for porn, seeing as how I'm a disgusting 48 year old guy looking for corn :)
"I just wanted to make a corny animation using angels, honest... (honey, officer, your honor).."
http://www.daz3d.com/i.x/shop/itemdetails/-/?item=2937&_m=d
heh. Anyway..I think it was Acadia's issue I remember reading about in the past here, I remembered something about the friction issue and had also played with that a bit before starting the thread.
Thanks all, I will dig into it and post back when I've found the solution. I got two votes for fixing / constraining / excluding cloth vertices, so that's where I will start. As far as using one piece versus two pieces, I have fiddled both ways. Wait, that didn't come out right...I'm already in enuf trouble with the whole YT-Angels fiasco :)
markschum posted Fri, 09 May 2008 at 9:39 AM
There are two issues . 1. keeping the waist of the skirt in place and 2, keeping the cloth stretching under control
keeping the skirt in place can be done by constrained group or coreographed group. The constrained group only works when the vertex is in collision with the figure. Choreographed simply doesnt move unless you move it , its meant for animating the cloth but works to keep it in place .
just a few vertices are needed, maybe 1 row at the top of a skirt.
the cloth stretching is harder and there are several parameters that affect it , as well as the structure of your skirts geometry. Read the manual and there are tutorials on the cloth toom.
Manual is in the Poser folder as a pdf file .