gagnonrich opened this issue on May 09, 2008 · 14 posts
gagnonrich posted Fri, 09 May 2008 at 2:05 PM
Attached Link: http://arbaro.sourceforge.net/
I haven't had a chance to try this software, but it looks interesting.My visual indexes of Poser
content are at http://www.sharecg.com/pf/rgagnon
ghonma posted Fri, 09 May 2008 at 3:08 PM
Thanks for posting the link, it does seem to be cool little treegen. Definitely useful !
pakled posted Fri, 09 May 2008 at 4:07 PM
this is the one that runs off Java, right?
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
markschum posted Fri, 09 May 2008 at 5:11 PM
yes , looks very useful.
diolma posted Fri, 09 May 2008 at 6:37 PM
It's a great litte app, but be warned:
The poly-count of the resulting .obj's goes through the roof...
Cheers,
Diolma
Marque posted Fri, 09 May 2008 at 11:20 PM
Guess I'm pretty dumb, how do I use it?
wheatpenny posted Sat, 10 May 2008 at 12:44 AM Site Admin
I downloaded this a long time ago and couldn't figure it out either.
Jeff
Renderosity Senior Moderator
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ghonma posted Sat, 10 May 2008 at 1:13 AM
Double click on the arbaro.jar file to start it up, you will probably need java installed. Then either start with a tree from scratch or load up one of the premade ones. You can click on the little grid in the left to edit the various settings. Clicking on the blue link that comes up in the bottom left will give you a description of what each setting does. The diagram on the right also gives you visual clues for the same. The slider on the bottom rotates the tree around so you can see it from different angles.
The rest is just experimenting till you get a tree you like and exporting it to obj. And yes it will be pretty heavy.
alexcoppo posted Sat, 10 May 2008 at 1:21 AM
On the site there is a reference to a paper which describes the model used to generate trees and its parameters; unless you get, print and study this paper, do not expect to create anything sensible; sorry, but tree generation is a complex subject which requires complex tools and specialized knowledge.
You are also likely to need a 3D modeling app capabable of reducing polycount.
Bye!!!
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2
ghonma posted Sat, 10 May 2008 at 1:24 AM
Quote - sorry, but tree generation is a complex subject which requires complex tools and specialized knowledge.
Or you can just use your eyes :P
Marque posted Sat, 10 May 2008 at 8:27 AM
Duh clicked everything in there and didn't see that the abaro.jar was an executable....thanks! Yup think I can figure this out and have a few programs I can use to reduce the poly count. Will get the paper and print it out but it looks pretty intuitive.
Thanks for the heads-up on this!
pakled posted Sun, 11 May 2008 at 10:04 AM
or you can just get Bryce 5, and have trees that way...;) Xfrog also does trees, but it's spendy...
I wish I'd said that.. The Staircase Wit
anahl nathrak uth vas betude doth yel dyenvey..;)
wheatpenny posted Sun, 11 May 2008 at 11:18 AM Site Admin
But can Bryce trees be exported to other apps?
Jeff
Renderosity Senior Moderator
Hablo español
Ich spreche Deutsch
Je parle français
Mi parolas Esperanton. Ĉu vi?
alexcoppo posted Sun, 11 May 2008 at 3:55 PM
Quote - But can Bryce trees be exported to other apps?
I asked about that in the past, unfortunately not...
If anybody is interested in knowing more about plants in 3D graphics, this page (vterrain.org/Plants/) is a good start. B.t.w., simulating and/or modeling plant growth and shape is an active and extensive academic field, not only for GC reason but also for more biogical ones.
Bye!!!
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2