jeffg3 opened this issue on May 11, 2008 · 4 posts
jeffg3 posted Sun, 11 May 2008 at 11:31 PM
Greetings - New Vue Pro Studio 6 user here.
I'm coming from a background in Max/Vray where the current trend is to use a "linear work flow". There are some very serious advantages to this method - it produces much more realistic images and light is more even and easier to control in the scene. It applies to radiosity or global illumination render types.
The basic premise is that you set your program (Max, LW, Maya...) to display and render using Gamma 2.2 (as opposed to the regular 1.0 or 1.8) This, as you can imagine, makes the images much brighter and light travels further in the scene. The other component is that your textures/image maps have to be gamma adjusted coming into the scene so they don't look washed out.
My question: is this workflow able to be reproduced in Vue Infinite or Xstream?
I am not referring to the post processing gamma adjustment - that's kind of like painting in a dark room and then turning on the light right at the end.
Is there a way internally to work and render in Gamma 2.2 in Vue.
Thanks for any input!!!