Forum: Vue


Subject: Do my eyes decieve me

Trepz opened this issue on May 13, 2008 · 12 posts


Trepz posted Tue, 13 May 2008 at 1:31 AM

Alright,I know on a bump white is up and black i down.Is it inverted in Vue and i am only now noticing? As you can see my red spots are innies,and there bump is white. I have done this ia hundred billion times at the the very least and have never noticed this before. Or is it just my eyes? (as usual)

"Many are willing to suffer for their art. Few are willing to learn to draw."


ShawnDriscoll posted Tue, 13 May 2008 at 3:30 AM

My eyes see darker white in the center of the lighter white.  Then there's all that gray everywhere else.  So I say look again.

www.youtube.com/user/ShawnDriscollCG


silverblade33 posted Tue, 13 May 2008 at 4:00 AM

yup Vue has ALWAYS been inverted (bump greyscale) versus every other proggie, and same for transparencies...drives me nuts :p

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
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ShawnDriscoll posted Tue, 13 May 2008 at 4:59 AM

Most of the problem is that Vue doesn't do normal maps which would be more detailed than simple bump maps.  Displacement might help here also.

www.youtube.com/user/ShawnDriscollCG


bruno021 posted Tue, 13 May 2008 at 5:21 AM

No, bump shouldn't be inverted. Alpha channel is inverted alright; but also happens in other programs. I tried some round samples bump on a sphere, and the white round samples are protruding. I can see some grey inside the star shaped texture, which is why in the final texture, the red  shape is concave.



Trepz posted Tue, 13 May 2008 at 5:48 AM

Yes,After closer inspection I noticed there is a slight gradient in the center.Which to me means Vue is bloody damn accurate as it is a very gradual one.So yeah,it was just my eyes again(; I had a fun time getting these red spotes to illuminate as well(; I had a epiphany this morning and have been in the function editor since this morning.I never used it outside of noises and such for clouds.I love this program:D

"Many are willing to suffer for their art. Few are willing to learn to draw."


silverblade33 posted Tue, 13 May 2008 at 5:50 AM

Damn, Bruno is right! Always thought Vue inverted the bump like it does the Alpha...sigh.

Pic is a PNG with alpha transparency, alpha plane on right, window arch cut by alpha.
Same image used to drive displacement on the cube (from bump),
hm so Vue's working alpha ok, without having to manually invert it.

slaps self with goofy hammer :p

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


Trepz posted Tue, 13 May 2008 at 6:22 AM

Bruno is always right :P

"Many are willing to suffer for their art. Few are willing to learn to draw."


bruno021 posted Tue, 13 May 2008 at 8:01 AM

That's what I like to hear!



Trepz posted Tue, 13 May 2008 at 8:17 AM

any time my friend(;

Hey what programs use alpha the same way as Vue does? I have yet to see one myself.

I mean really. Common sense dictates black not there, white there. Just like light and such.

Why would e-on program Vue this way eenie-hoo.

"Many are willing to suffer for their art. Few are willing to learn to draw."


bruno021 posted Tue, 13 May 2008 at 8:20 AM

In Cinema4D, you have different alpha options, you can use soft alphas to blur out edges, or not. And if you don't, you then need to invert the alpha, just as in Vue.



alexcoppo posted Tue, 13 May 2008 at 10:55 AM

The problem with the 4-th channel is that some apps interpret it as OPACITY (so 0 transparent, 255 solid) while other think of it as TRASPARENCY (so 0 not trasparent so solid, 255 transparent).

There is not a unique sensible standard like for the colors (you would have to be completely nuts not to interpret them as 0 no emission / 255 full emission).

Bye!!!

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