Pedrith opened this issue on May 13, 2008 · 5 posts
Pedrith posted Tue, 13 May 2008 at 6:57 PM
Anyways here is a quick look at my progress so far.
Sincerely,
David
MatrixWorkz posted Tue, 13 May 2008 at 7:32 PM
Hoofdcommissaris posted Wed, 14 May 2008 at 2:59 AM
I found out recently what the difference was between alpha channel and premultiplied alpha. If I remember correctly (I think Mark Bremmer enlightened this somewhere), the alpha channel is a mask for the objects based on the geometry. The premultiplied alpha also takes the transparancy in the mix. So if you have shader based transparancy (with alpha masks or 'transparancy' in the shader tree), you should render with the last option.
I am not sure about what clouds would need though.
Hope this helps!
Hoof
Pedrith posted Thu, 05 June 2008 at 7:49 PM
Sincerely,
David
p.s. Mark thanks for the soundtrack pro help.
Hoofdcommissaris posted Fri, 06 June 2008 at 3:30 AM
I thing you could do some more liquify or smear work, thus making the flow of the fire go upwards everywhere. But this is definitely a good start, especially when it is incorporated in a scene.
By the way, do you know Primivol, maybe that will solve your quest too: it is here