Forum: Poser - OFFICIAL


Subject: Too Much Shine

redtiger7 opened this issue on May 14, 2008 · 11 posts


redtiger7 posted Wed, 14 May 2008 at 8:12 PM

Can anyone help me with this?

This is what I'm getting in the preview window.

And that's what I want, leather with a mat finish.

But when I render my scene, the boots end up like this:

Too glossy and it ends up looking like rubber or PVC.

So how can I eliminate the shine and maintain the look of leather?


geep posted Wed, 14 May 2008 at 8:39 PM

Try changing the "Specular" and/or "Highlight" color to a darker tone.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



adp001 posted Wed, 14 May 2008 at 8:43 PM

Raise highlight size.




Morkonan posted Wed, 14 May 2008 at 11:05 PM

Looks like a highlight issue to me as well and I'm just a Poser Noob.  Although, could it be some sort of weird AO/Shadow problem if adjusting Highlight properties doesn't fix it?


redtiger7 posted Fri, 16 May 2008 at 11:52 AM

Sigh, I tried everything and I either get too dull a texture, or shine on less of the boot. Any another sugestions?


SeanMartin posted Fri, 16 May 2008 at 12:03 PM

Make sure you have no texture map in the highlight window, just colour. That might help.

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redtiger7 posted Fri, 16 May 2008 at 12:20 PM

There's no texture map on it att all (just bump and reflection)


adp001 posted Fri, 16 May 2008 at 12:25 PM

Post a material-room screenshot. We have to see what you've defined in your material.




redtiger7 posted Fri, 16 May 2008 at 1:09 PM


geep posted Fri, 16 May 2008 at 1:17 PM

You might ...

Try making the "Specular_Color" a little darker
= or =
Try reducing the "Specular_Value" to 0.50000 or less.

cheers,
dr geep
;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



adp001 posted Fri, 16 May 2008 at 2:07 PM

...and try to lower reflection value.
By the way: This is a "faked" reflection. Insteed of the sphere-map, try a reflection node (and switch off "Reflection_Lite_Mult").

If you feel it's still to bright, lower all color-parameters in the various nodes.