Forum: Poser - OFFICIAL


Subject: small problem.

smalll opened this issue on May 15, 2008 · 16 posts


smalll posted Thu, 15 May 2008 at 8:54 AM

Hi. I need your help.
You know Business Man P4 Lo who in Figures > Poser 1-4 > Poser 4 Lo

(I used poser 5)
I like him because he is small size.
But, I found aproblem.
I applied pose to him, he turned ugly.

How can I fix him?
Can you help me?
Please.


nimos100 posted Thu, 15 May 2008 at 9:14 AM

Dont use the model a lot my self so might be wrong.

However it could be that the pose you use werent made for that character and when it tries to pose it, it mess it up.

If you know that the pose normally work with that character it might be the joint settings that you have somehow changed.
So you could try to open the joint editor and see if the hip joint is affecting the mesh correctly.


smalll posted Thu, 15 May 2008 at 9:30 AM

Thanks nimos100.
I want to know that you say.
Can you tell me more
detaily?
How....?
Please.


geep posted Thu, 15 May 2008 at 9:31 AM

Either that or .............. he has some sort of medical problem .............. LOL. :lol:

Sorry, couldn't resist ... my bad ...... bad geep, bad !

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



smalll posted Thu, 15 May 2008 at 9:47 AM

Hi geep.
We feel highly honored by your concern.


nimos100 posted Thu, 15 May 2008 at 9:52 AM

Quote - Thanks nimos100.
I want to know that you say.
Can you tell me more
detaily?
How....?
Please.

A quick test you can make is to try to just pose the character manuel, try to move him into some "extreme" poses, but still maintain some reality to it. An idea could be to move his legs so it looks like the pose you are trying to use, doesnt have to look exactly like it, just close to it. Then you can see if you get the same problems as before, if thats the case its most likely the joint settings that are wrong, if you dont have any problems its most likely because the pose werent made for that character.

If its the joint editor then let me know and ill try to explain it to you. As it can be a little confusing, if you havent used it before :)


smalll posted Thu, 15 May 2008 at 9:54 AM

I will try.
Thank you.


Acadia posted Thu, 15 May 2008 at 10:03 AM

Quote -

How can I fix him?
Can you help me?
Please.

Was the pose you used made for the P4 man? Or was it made for another figure?

It could be the pose was meant for a different figure and that is why it is causing problems with the pants.

Can you use another P4 figure? One that doesn't have any clothes on it from the start, and try that same pose and see if it works?

If the pose works on a nude P4 figure, then the problem is with the P4 Business Man. It might be the "Lo Res"  part causing the problem.

In that case is there a P4 Lo Res nude figure that you can use and put your own clothing on him?

I know you speak Korean, and I tried to translate all of that into Korean using Babel Fish, but I don't seem to have the language font because all that showed up were a bunch of question mark symbols.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



Gareee posted Thu, 15 May 2008 at 10:15 AM

I just think he's VERY well endowed...(snicker!)

Maybe he has one of those Japanese tentacle monsters in his pants?

Way too many people take way too many things way too seriously.


geep posted Thu, 15 May 2008 at 10:17 AM

Uh oh, me thinks me just got upstaged by Gareee.

;=]

@Smalll ... I am highly honored that you are highly honored .......... please no offense was meant. ... ;=]

Remember ... "With Poser, all things are possible, and poseable!"


cheers,

dr geep ... :o]

edited 10/5/2019



smalll posted Thu, 15 May 2008 at 10:20 AM

You right **Acadia.

I used poser 4 Hi > Business Man

It dose not work correctly.

Thank you very much!**


markschum posted Thu, 15 May 2008 at 10:57 AM

I would try a magnet to move the pants back where they belong.                


lesbentley posted Thu, 15 May 2008 at 12:20 PM

I agree with markschum, use a magnet.

It's just an old, and not very well designed figure. You will probably never fix it completely, but you could use a magnet to pull the polygons in the crotch up a bit, that would help.


lesbentley posted Thu, 15 May 2008 at 12:39 PM

Try this. Select the figures hip. Create a magnet (from the menu bar, Object > Create Magnet). Copy the text of the pose file below, and paste it into a text editor (Notepad will do). Save it to a pose folder as "CrotchFix.pz2". This will set the magnet the same way as was used in the image in my last post. If you wanted you could spawn a morph from the magnet, then delete the magnet from the figure. But a magnet is more flexible than a morph, so you may prefer to lock and hide the magnet, then save the figure back to the pallet with the magnet attached. The magnet is only  for when the lags are spread, in normal poses turn the "Mag 1" dial in the hip to zero. Here is the pose for the magnet:

{
//CrotchFix.pz2
version
        {
        number 4.01
        }

baseProp Mag Base 1:2
        {
        channels
                {
                rotateY yRotate
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                rotateX xRotate
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                rotateZ zRotate
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                translateX xTran
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                translateY yTran
                        {
                        keys
                                {
                                k  0  0.323642
                                }
                        }
                translateZ zTran
                        {
                        keys
                                {
                                k  0  -0.0101435
                                }
                        }
                }
        deformerProp Mag  1:2
        }

magnetDeformerProp Mag  1:2
        {
        channels
                {
                rotateY yRotate
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                rotateX xRotate
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                rotateZ zRotate
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                translateX xTran
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                translateY yTran
                        {
                        keys
                                {
                                k  0  0.606
                                }
                        }
                translateZ zTran
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                }
        }

sphereZoneProp Mag Zone 1:2
        {
        channels
                {
                rotateY yRotate
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                rotateX xRotate
                        {
                        keys
                                {
                                k  0  -0.00105191
                                }
                        }
                rotateZ zRotate
                        {
                        keys
                                {
                                k  0  -0.771484
                                }
                        }
                translateX xTran
                        {
                        keys
                                {
                                k  0  0
                                }
                        }
                translateY yTran
                        {
                        keys
                                {
                                k  0  0.326835
                                }
                        }
                translateZ zTran
                        {
                        keys
                                {
                                k  0  -0.0101435
                                }
                        }
                }
        buildSphere
        newFalloffCurve
        falloffCpt 0 1
        falloffCpt 0.2 0.93
        falloffCpt 0.8 0.07
        falloffCpt 1 0
        endFalloffCurve
        }

figure 
        {
        }
}

lesbentley posted Thu, 15 May 2008 at 12:59 PM

P.S. If thre crotch still does not look right in the fighting pose, try moving the Mag Zone up a bit, say to yTran 0.353 Poser Native Units. A little xTran may also help.

smalll posted Thu, 15 May 2008 at 4:38 PM

 I can´t find the words to thank you.
Your kindness really moved me.
I am so much obliged to you for your kindness.