toodlebug33 opened this issue on May 15, 2008 · 17 posts
toodlebug33 posted Thu, 15 May 2008 at 12:53 PM
hi,newbie here. can someone direct me to a tutorial on how to animate my figures in DAZ,also can i use my figures from DAZ in blender? or what other compatable program does DAZ play well with? thanks much,sorry if this has been asked, but i searched the forum and came up with zilch,so i decided to ask.
satria posted Thu, 15 May 2008 at 1:28 PM
DAZ Studio have different animations method than anothers . I suggest you to learn pupeteer
in http://forum.daz3d.com/viewtopic.php?t=68689&highlight=pupeteer
I dont know about Blender, but if Blender supported by collada plugins , you should with easy load any items from DAZ Studio to Blender . Im using Max and this plugins sucsessful imported figures , skeleton weightmap and morph too , even animation
Try this link colladablender.illusoft.com/cms/ or check in http://www.feelingsoftware.com/ ( you should register first) , maybe they have blender versions ( i`ve got free Max version from this site )
I hope this reply help u
TheHalfdragon posted Thu, 15 May 2008 at 7:19 PM
blender does support obj formats so you should be able to load daz figures in there i know i've converted a cpl models that i liked to obj so i could load them into daz in blender
toodlebug33 posted Fri, 16 May 2008 at 4:32 PM
thanks a bunch! i shall try all the links, do i have to change the files to obj to put in blender,or change them at all in anyway? im pc smart,but its mostly by trial and error :)
jestmart posted Fri, 16 May 2008 at 10:38 PM
If you import the model into Blender using .obj format they will lose all rigging (posing ability). Furthermore they won't have any of their morphs. The collada format is an attempt at creating a universal import/export function that can maintain rigging, morphing, et al between 3D apps. But Poser rigging is so different from any other used that it doesn't convert well. DAZ sells Carrara (spelling?) that is supposed to be able use Poser content, but from what other have said in several forums, it doesn't seem to work at the moment. Your best options are either learn Puppeteer as already been suggested, or consider getting Poser.
toodlebug33 posted Fri, 16 May 2008 at 10:48 PM
i played around with the pupeteer, im kinda getting it, i guess i'll just practice with this for now,thanks for your help:)
3didy posted Sat, 07 June 2008 at 1:58 PM
Quote - DAZ Studio have different animations method than anothers . I suggest you to learn pupeteer
in http://forum.daz3d.com/viewtopic.php?t=68689&highlight=pupeteerI dont know about Blender, but if Blender supported by collada plugins , you should with easy load any items from DAZ Studio to Blender . Im using Max and this plugins sucsessful imported figures , skeleton weightmap and morph too , even animation
Try this link colladablender.illusoft.com/cms/ or check in http://www.feelingsoftware.com/ ( you should register first) , maybe they have blender versions ( i`ve got free Max version from this site )
I hope this reply help u
Hi i dloaded colladafree,cg beta toolkit but i couldnt import dazmodel into max9. Can you give more details about your success? thnx
satria posted Tue, 10 June 2008 at 2:27 AM
Hi i dloaded colladafree,cg beta toolkit but i couldnt import dazmodel into max9. Can you give more details about your success? thnx
I had simmiliar issue before , but it solved after ive download Collada Max free 3.05 . Not cg beta toolkit . Sorry ...but i dont have Max 9 ,so i can figure it out . but this route work well in 7th or 2008 version . Since 2008 similiar with 9th .. i thinks it should work too , but tell me if doesn
t work , ok?
Thanks
Try this link downloads.sourceforge.net/colladamaya/ColladaMax_FREE_3.05B.exe
3didy posted Fri, 13 June 2008 at 10:22 AM
thnx dloading it,will let you know soon
3didy posted Fri, 13 June 2008 at 11:41 AM
hi no success again Can you please describe your success,whatmodel and the process. After i installed it,i imported the m3 ,it said error...and nothing appeared. cheers 3didy
satria posted Thu, 19 June 2008 at 2:06 PM
3didy posted Fri, 20 June 2008 at 12:04 PM
thnx do you have to do additional click like this tutor http://www.renderosity.com/mod/tutorial/index.php?tutorial_id=2062 or just click export out ? thnx
3didy posted Sat, 21 June 2008 at 4:08 AM
ok i can do it now like the tutor! But i use v3 with armaseda hair and the hair dont show up. So if i wanna animate it ,i have to put bones in it? Or can i use biped? thnx guy
satria posted Sat, 21 June 2008 at 8:13 AM
Sorry i dont have armaseda hair so i cant figure it out what make hair doesn
t show up .
No need to put bones on figures ( except you want different rig system ) because colada format had already bring it . If you`ve animate in Poser or DAZ it should loaded too .
BTW in 3dsmax you can fix or add animate with rotate or move those bones and maybe some modifier ..
maybe it looks very limited for you , but i think this easy ( and free ..? ) way to bring poser figures to 3ds max with entirely bone system and weightmap
If you want different rigging sytem or you not satisfied with poser type rig you can manually adjust . But remember its not simple and easy way .
Using biped had same issues too . I dont recommended change any bones thing unless you had good or excellent knowledge about rig system , skinning , IK or envelopes in 3dmax
3didy posted Wed, 25 June 2008 at 12:15 PM
Hi you mean animation will be exported out too? It just exported as still for me though the file has animation,just carried the morphs out,not animation. thn
satria posted Fri, 27 June 2008 at 4:34 AM
Look at this attachment , had you already check it ?
I dont know about Max 9 issues , but ive read in somewhere ( sorry i
m forget where ) . Max 9 have different animation method from Max 7. Maybe it cause you couldn`t import animation from DAZ . You can visit and ask 3dsMax forum for sure or maybe ask people at DAZ
Thanks
**
3didy posted Fri, 27 June 2008 at 10:43 PM
Hi thnx for the pic. ( I hope others dont mind if i turn this topic to my own problem thread! ) I managed to import M3 and animation in successfully,but his clothes arent stick to his body. thnx again friend.