Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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Thanks for that idea . . . but that isn;t close to the Bryce functionality which actually blends textures-- you get beautiful results.
Playing around, I discover that it is possible in this Metaball engine. You can select metaballs as the particle type from a particle emitter, and that has a time component to the shader. Animate the shader, and you;ll get particles of different colors being emitted, and blended.
Its not nearly as beautiful as a Bryce metaball blend, but it does demonstrate that the engine supports this. . . an area open for investigation -- or, dare I say it-- a bit of clarification from Daz
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can metaballs have texture which blend between them, the way that they do in Bryce? As far as I can see, you can only apply a shader to a metaball object, but you can't blend between two metaball objects into each other.