geep opened this issue on May 24, 2008 · 34 posts
geep posted Sat, 24 May 2008 at 8:21 AM
I have a mystery ... (or not ?) ........ Can you help out the ol' Doc? ....... Thanks. ... :biggrin:
I would like to find out if ...
... I have a corrupt file or what ... ???
Here's a brief experiment to try.
In Poser 6 (or Poser 7 if you have it) ... Try doing this.
??? - What happens to the figure?
Try doing the same thing with "Jessie" and "JessieHiRes", also ... what happens?
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
IsaoShi posted Sat, 24 May 2008 at 8:42 AM
My Poser 7 only has Sydney or Kate Casual. Are you interested in what happens to them, or is it just Jessi you have an issue with?
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
geep posted Sat, 24 May 2008 at 8:44 AM
**Hi IsaoShi,
Yes, thank you .. I would like to know if they function properly, also.
cheers,
dr geep
;=]
**
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
IsaoShi posted Sat, 24 May 2008 at 8:55 AM
Sydney G2 (no clothes) - no problem with scaling her body.
Kate Casual - body scales correctly. Her conforming clothing (which loads already conformed to her) goes crazy.
Let me know if you want me to try anything else.. love your tutorials, and glad to help if I can!
Izi
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
nruddock posted Sat, 24 May 2008 at 9:05 AM
Looks like the ERC has gone a bit haywire.
Acadia posted Sat, 24 May 2008 at 9:17 AM
JessiCasual is another matter! She doesn't seem to scale at all. Just gets pigeon toed and moved upwards above the floor a bit when the scale dial is turned to the right. When the scale dial is turned to the left, she sits.
Here are images.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
Acadia posted Sat, 24 May 2008 at 9:18 AM
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
manoloz posted Sat, 24 May 2008 at 9:20 AM
could it be an IK problem?
does it happen with IK turned off?
still hooked to real life and enjoying the siesta!
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Visit my portfolio! :D
Acadia posted Sat, 24 May 2008 at 9:21 AM
Oh... those were with IK on. I just took IK off and all that happens is that she moves up and down in the scene... she doesn't scale at all. In fact you can't turn the scale to a minus value at all. It only goes from zero upward. At 400% she looks the same...just a bit higher up in the scene.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
ockham posted Sat, 24 May 2008 at 9:27 AM
Jumpin' Jeshophat!
Instead of scaling the figure, the body scale dial adjusts
the body Ytran very slowly. When IK is on, the ghost shoes
go below the ground.
Looking in the CR2, I don't see any ERC on the body or hip
at all, so this is not obviously an ERC problem......
geep posted Sat, 24 May 2008 at 9:28 AM
Hmmm .................. who will find the answer ???
:blink: - Anyone? ... ... Anyone? ... ... Anyone? ... ... Bueller? ... ... Bueller? ... ... Anyone? - :blink:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
ockham posted Sat, 24 May 2008 at 9:35 AM
The only possibly related ERC is on both feet: a scale change
responding to the respective shin.
scale scale
{
name scale
.....
interpStyleLocked 0
valueOpDeltaAdd
Figure 7
lShin:1
scale
deltaAddDelta 0.010000
}
Oddly, these ERCs have Figure 7, while the other ERCs (coupling
the eyes together, and coupling finger joints) have Figure 11.
BeyondVR posted Sat, 24 May 2008 at 10:40 AM
In Jessi.cr2 those channels say: scale scale
In Jessi Casual the scale channels say: propogatingScale scale
I copied the four body scale channels from Jessi to Jessi Casual, and she scales OK.
What's in a name?
John
BeyondVR posted Sat, 24 May 2008 at 10:43 AM
Sorry, I got those bass ackwards. The ones that say propogatingScale are the ones that work.
John
geep posted Sat, 24 May 2008 at 10:47 AM
Nice work John. :biggrin:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
BeyondVR posted Sat, 24 May 2008 at 10:48 AM
:)
LostinSpaceman posted Sat, 24 May 2008 at 11:30 AM
Funny how we're still finding errors in content as old as Jessi!
geep posted Sat, 24 May 2008 at 12:26 PM
Awwwww ..................... she's not THAT old ........................ is she?
She doesn't look any older than 30?
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
LostinSpaceman posted Sat, 24 May 2008 at 1:29 PM
Well she's not over 30 yet but she is three versions old now. Heck, Poser 7 is over a year old and I've only just recently discovered a few content errors in that version from a thread right here. Found myself some fixes as well.
lesbentley posted Sat, 24 May 2008 at 1:57 PM
Solved! scale scale { name scale
The BODY uses "scale" it should use "propagatingScale"!
lesbentley posted Sat, 24 May 2008 at 2:07 PM
Poser uses two types of scale channel 'scale' and 'propagatingScale'. The BODY actor of a figure needs to use 'propagatingScale', so that when scaling the BODY (which is an invisible actor), the scaling effect will propogate to the children and sub-children.
Jessi also has problems. Some of the actors in her legs use 'propagatingScale', which they should not. It's even worse than that, the legs are not even consistant between right and left as to which actors use 'propagatingScale'!
lesbentley posted Sat, 24 May 2008 at 2:23 PM
Apologies to BeyondVR.
In my rush to post the answer, I didn't notice BeyondVR had already posted it. :blushing:
BeyondVR posted Sat, 24 May 2008 at 2:27 PM
No problem, Les. You took it farther, which is why I always enjoy reading your posts :)
John
geep posted Sat, 24 May 2008 at 5:21 PM
Nice goin' guys.
:thumbupboth: Mucho KUDOs to you both. :thumbupboth:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
mathman posted Sat, 24 May 2008 at 6:46 PM
So I guess that means that you have to uncompress the Jessi Casual figure in order to change the scale channels to propagatingScale ?
LostinSpaceman posted Sat, 24 May 2008 at 6:57 PM
Quote - So I guess that means that you have to uncompress the Jessi Casual figure in order to change the scale channels to propagatingScale ?
Don't forget to fix Jessi's legs while you're at it and yeah, you must decompress to edit the cr2.
mathman posted Sat, 24 May 2008 at 7:23 PM
Quote - Don't forget to fix Jessi's legs while you're at it and yeah, you must decompress to edit the cr2.
You are talking about turning off the IK for both legs (and zeroing the figure via the Joint Editor) ?
LostinSpaceman posted Sat, 24 May 2008 at 8:08 PM
No I'm referring to the progagatingScales that lesbently said he found in her legs. I personally haven't found them yet myself.
lesbentley posted Sat, 24 May 2008 at 9:04 PM
@ mathman,
No need to turn of IK or zero the figure.
To fix Jessi (not JessiCasual), first make a backup copy of the file, then you need an uncompressed version (cr2 not crz). Open 'Jessi.cr2' in a text editor, Search (or "Find" in some text editors) for the second instance of the string "actor hip:1". From this point on (not before), use your text editor's Search & Replace function to replace every instance of the string "propagatingScale" (note the upper case "S") with "scale". Note that you are also replacing "propagatingScaleX" with "scaleX" etc.
The fix for JessiHiRes is the same as for Jessi.
For JessiCasual, you first need to replace every instance of "scale" in the BODY actor with "propagatingScale", there are four instances to replace "scale", "scaleX", "scaleY", and "scaleZ", so "scaleX" gets replaced with "propagatingScaleX" etc. After you have done that, proceed as above for Jessi.
Note that I'm talking about the problems that I found in my versions of Jessi, I don't know if she was fixed in P7.
mathman posted Sat, 24 May 2008 at 9:07 PM
Ah I see, thanks lesbentley.
So the propagatingScale should apply to the entire body, but not to individual parts.
lesbentley posted Sat, 24 May 2008 at 9:09 PM
Yes, that's correct.
P.S.
You could possibly make a case for using propagatingScale in other parts of the figure in some cases, but not like it is done in Jessi, where it is not consistent between the left and right side of the figure. Better just to use scale, like most figures do.
LostinSpaceman posted Sat, 24 May 2008 at 10:19 PM
Hrmm I still don't find those extra propagatingScale references in Jessi.cr2 or JessiHighRes.cr2 on my system.
lesbentley posted Sat, 24 May 2008 at 10:28 PM
Perhaps there was some service release that I have not got installed at the moment. I had a HDD die recently and am running an unpatched version of P6.
Here is an example of the sort of problems I can get with Jessi. In the above image the original Jessi is on left, the fixed Jessi on right. Both figures have both thighs yScaled to 110%. In the original Jessi the scaling of the left thigh propagates to the shin and foot, but the scaling of the right thigh does not propagate.
LostinSpaceman posted Sat, 24 May 2008 at 11:19 PM
Yeah I tested the Jessi's in my Poser main runtime as well as the external one where I moved all my Poser 6 content which is where I also save all my changes to the originals like adding the Ultimate Body morphs and resaving the figures. I'm running SP3 for Poser 6 so it probably was fixed in an update. That's the only way it could have changed her in my default runtime as I never save edited or changed figures back into that runtime.