nyguy opened this issue on May 27, 2008 · 19 posts
nyguy posted Tue, 27 May 2008 at 7:24 PM
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nyguy posted Tue, 27 May 2008 at 7:24 PM
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markschum posted Tue, 27 May 2008 at 9:35 PM
what did you model it in ? some of that could b non-planar polygons or flipped normals .
nyguy posted Tue, 27 May 2008 at 9:54 PM
Max 7
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svdl posted Tue, 27 May 2008 at 9:59 PM
Poser does not like n-sided polygons (n>=5). I always use UVMapper Pro to triangulate anything that's not a tri or a quad.
UVMapper Pro can cneck for degenerate and non-planar facets and fix the problem by triangulating them. I'm not sure whether the free version of UVMapper can do this too.
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nyguy posted Wed, 28 May 2008 at 11:49 AM
Quote - Poser does not like n-sided polygons (n>=5). I always use UVMapper Pro to triangulate anything that's not a tri or a quad.
UVMapper Pro can cneck for degenerate and non-planar facets and fix the problem by triangulating them. I'm not sure whether the free version of UVMapper can do this too.
I have UVMapper Pro but could not figure out how to check for non planar facets or degenerate ones.
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svdl posted Wed, 28 May 2008 at 2:59 PM
It's in Tools->Facets, if you chose "Concave" itl'll scan for concave facets and triangulate them as needed. Same for Tools->Facets->Degenerate.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
nyguy posted Wed, 28 May 2008 at 10:37 PM
Doing as suggested made it worse
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kuroyume0161 posted Wed, 28 May 2008 at 10:51 PM
Weld or Split vertices in UV Mapper Pro maybe?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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xantor posted Thu, 29 May 2008 at 2:10 AM
If welding or splitting the vertices doesn`t work then it looks like some of the polygons are reversed.
nyguy posted Thu, 29 May 2008 at 5:45 AM
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nyguy posted Fri, 30 May 2008 at 12:06 PM
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xantor posted Fri, 30 May 2008 at 1:29 PM
So it was reversed normals, as I said.
Khai posted Fri, 30 May 2008 at 1:45 PM
Quote - So it was reversed normals, as I said.
no, it's a double faced surface with a zero thickness.. and has been known about since Poser 5...
the fix in 5 was add a small amount of displacement, 6 and higher have the Normals switch.. Most render engines can allow for it.
and I'm suprised at the names in this thread that did'nt spot it.... as I said.. it's been known for years...
xantor posted Fri, 30 May 2008 at 2:08 PM
That must have been the same problem I had with the 3dsc fairytale coach (but I don`t know how it got double faced surfaces).
kuroyume0161 posted Fri, 30 May 2008 at 2:51 PM
Hey Khai, I'm callin' you out! (just joking) :D
I have rarely (if ever) encountered this in Poser so it didn't register but it is mentioned in B L Render's book. Really, without the obj file to examine it could have been ngons, normals, degenerate polygons, double-sided polygons, need for welds/splits (which is a common problem resulting in odd shading results), and so on.
Hopefully that solves it! :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
dennisharoldsen posted Fri, 30 May 2008 at 3:49 PM
nyguy:
i'm surprised that svdl didn't mention that he has a script that changes all the normals forward in a scene at once.
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3171555&ebot_calc_page#message_3171555
nyguy posted Fri, 30 May 2008 at 4:23 PM
Well I had just uploaded it to my website and it is live for downloading. I will be working on textures later right now I gotta play with my son for a few.
To download click on my banner and click freebies.
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xantor posted Fri, 30 May 2008 at 6:15 PM
Great, thank you.