RobynsVeil opened this issue on Jun 04, 2008 · 26 posts
RobynsVeil posted Wed, 04 June 2008 at 5:12 AM
I have modeled a dress - the dress seams are made of this "V"-shaped groove that I don't want smoothing in Poser to affect: I want it to stay sharp.
Someone recommended MarkSharp, then Modifier->EdgeSplit... but I kinda wonder how that affects UV mapping, since the splits may not always be on a Blender seam (created with [CTRL E] - as opposed to my clothing seam).
Does Blender3D support beveling?
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]