chris1972 opened this issue on Jun 13, 2008 · 5 posts
chris1972 posted Fri, 13 June 2008 at 4:39 PM
I'm making a scene that will eventually contain several buildings. I have made the first building with opening doors and windows that are opened with morph targets. The windows and doors are seperate components. I was wanting the user to be able to load the building from the props library complete with windows and doors in place and morph targets intact without loading each seperately. I'm familiar with creating morph targets for distribution with v4 figures .
Do I need to rig the doors and windows with a "skeleton" for this to work and then save as a figure instead of a prop, or is there a better solution?
Chris
geep posted Fri, 13 June 2008 at 5:04 PM
Hi Chris,
You can do that or ...
When you "Save" it as a prop ... click the "Select Subset" button and include all the object you want to go with it.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
muralist posted Fri, 13 June 2008 at 5:17 PM
I make buildings as figures; theres a great tutorial at http://www.cocs.com/poser/makingfigure1.htm
chris1972 posted Fri, 13 June 2008 at 6:48 PM
Props and prop subsets worked exactly the way I wanted it to. I will also check out the figure tutorial.
Thanks guy's
Chris
P.S I saw the the subsets option when I saved it the first time, I don't know why I did'nt try it, getting old and feeble minded I guess
geep posted Fri, 13 June 2008 at 10:51 PM
re: old and feeble minded ........................ join the club :lol:
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019