Forum: Poser - OFFICIAL


Subject: cloth room poke through cause

RedPhantom opened this issue on Jun 27, 2008 · 6 posts


RedPhantom posted Fri, 27 June 2008 at 8:03 PM Online Now! Site Admin

I'm making some clothing for poser and when I run a coth room simulation, I'm getting poke throughs of the feet and backside, even though I don't start out with them and the model stays in the zero pose the entire time. I'm using the basic settings that I normally use so I'm thinking it's the clothing, maybe I don't have enough poloys. Would that cause the problem?


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BeyondVR posted Fri, 27 June 2008 at 8:12 PM

Are you sure you don't have reversed normals there?  That would cause the collision to fail.  I doubt that it's the poly count, but who knows?

John


Paloth posted Fri, 27 June 2008 at 9:27 PM

Perhaps you should increase the number of polygons in your clothing model.

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chris1972 posted Fri, 27 June 2008 at 9:41 PM

A couple of things come to mind, you might try setting under additional cloth collision options
object vertex against against cloth polygon and polygon against polygon. If you have a coarse mesh and the sim is just seeing vertex against vertex you can get poke through. Also I find sometimes if I have been trying several sims I need to delete all the frames (change frame setting to 1 of 1) then go back to 1 of 30 or however frames your running and reset your pose and hit the clear simulation button. If you have been running several trial sims just starting a new one over doesnt seem to clear out all the info from the previous sim. One other thing make sure there is no contact between the cloth and the object at frame 1.


markschum posted Fri, 27 June 2008 at 10:42 PM

check also that you dont have ingnore hands/head/feet option selected.


shuy posted Sat, 28 June 2008 at 6:20 AM

I had similar problems few times. What I did wrong:

Maybe you did one of above misstakes?