kawecki opened this issue on Jul 02, 2008 · 13 posts
kawecki posted Wed, 02 July 2008 at 5:12 AM
Stupidity also evolves!
infinity10 posted Wed, 02 July 2008 at 5:20 AM
following with interest....
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EnglishBob posted Wed, 02 July 2008 at 6:39 AM
VIP stands for "Very Important Project", I assume? :)
Teasing aside, this looks interesting.
TheOwl posted Wed, 02 July 2008 at 6:52 AM
wow! Where can I get it?
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nyguy posted Wed, 02 July 2008 at 10:34 AM
Bantam3D had a hair maker called hairdo 6, this was almost like the hair room out side of poser. This had promise wish would have developed more. Watching thread
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manoloz posted Wed, 02 July 2008 at 10:42 AM
Quote - "The Poser mddPack will let you export Figures, Props, Strand Hair, Cloth Dynamics and Hair Dynamics.
All the animations in Poser can be exported to mdd files for import into Lightwave.
You can also take mdd animations into Poser, generate cloth dynamics with them and export the lot back out."
This, from a thread in the Newtek froums, pointing to an app which understands, mdd files, which AFAIK, include Lightwave, Houdini, Modo, and other highend apps.
http://www.vuescripts.com/_A/index.php?id=1,0,0,1,0,0
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lululee posted Wed, 02 July 2008 at 10:56 AM
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kawecki posted Wed, 02 July 2008 at 4:12 PM
Wavefront obj format support lines too and not only faces. Poser inclusive Poser4 use lines for dynamic hair. Poser4 is unable to render lines, but Poser5 and above yes it does.
Posers create dynamic hair as lines and it are saved in obj, pp2 or hr2 files, but if you have no application that is able to render lines these files are useless. I suppose that Lightwave or Maya can do it, but I don't know if they have full support of the obj format.
My PropViwer 2 now can do it too.
To turn dynamic hair something more useful and compatible with normal 3d applications includind Bryce or DazStudio or Poser4 the solution is convert lines into polygons, in other words turn a line into a thin tube, of course this will increase the number of vertices and faces compared to the original.
I don't know how many faces will need to have the tube, 2, 3,4??? I think that two will not be good and more than 4 a waste of polygons. Within some days I shall know it.
Stupidity also evolves!
chrispoole posted Wed, 02 July 2008 at 5:27 PM
This is very interesting, should be superb if it can be done.
mathman posted Wed, 02 July 2008 at 10:40 PM
VIP = "virk in progress" (said with best Hungarian accent)
flyerx posted Thu, 03 July 2008 at 12:31 AM
Attached Link: PoseRay
PoseRay can also read the line entries from OBJ files. It can even convert them to ribbons. Unfortunately I have not found much use for this feature although it was a learning experience.good luck
kawecki posted Fri, 04 July 2008 at 1:16 AM
The question that I jave is what to do with the texturing. I have copied the original ub textures from the dynamic hair, but I don't know how is textured. One posible idea is to each hair have the same texture, this will reduce in a dramatic way the number of rexture vertices and have each hair with a great texture definition.
Stupidity also evolves!
kawecki posted Sun, 06 July 2008 at 3:02 PM
Well...., almost is done.
Stupidity also evolves!