MarkHirst opened this issue on Jul 09, 2008 ยท 6 posts
MarkHirst posted Wed, 09 July 2008 at 3:44 PM
I've only had ecosystems for a little while so this might be obvious.
I want to site a vehicle (but it could have been a building for that matter) in a dense forest / jungle setting.
I've maxxed out density to get the thick coverage, but need to prevent the trees from growing through the vehicle. I thought the 'Avoid overlapping instances' option might stop this, but it kills the density I wanted, and the trees still grow through the vehicle model anyway.
Anyone know how to do this?
Using Vue 6 Pro Studio BTW
thefixer posted Wed, 09 July 2008 at 3:47 PM
The way I do it:
Place vehicle then do the eco system using the "decay near foreign object" and set it about 5%, that should do it.
Injustice will be avenged.
Cofiwch Dryweryn.
AVANZ posted Wed, 09 July 2008 at 6:15 PM
Or... you open the ecosystem material, click on paint and use the eraser brush to remove the trees manually.
Cheers!
MarkHirst posted Thu, 10 July 2008 at 9:48 AM
Thanks for the hint on the decay option. Of course it was right there in front of me and I didn't realise its significance. Had to play around with the settings but I now have what I was after.
offrench posted Fri, 11 July 2008 at 2:27 AM
Another option that can be useful for accurate distribution is to drive the ecosystem density with a bitmap image. Geekatplay studio have good tutorials showing this.
Fantasy pictures,
free 3d models, 3d tutorials
and
seamless textures on Virtual Lands.
Thelby posted Sat, 12 July 2008 at 8:05 AM
Vue Pro Studio does not have the Paint Ecos Options!!!! So you can not erase them either!!! You can also create a desity map as outlined in this LINK
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!