frogdot opened this issue on Jul 10, 2008 · 9 posts
frogdot posted Thu, 10 July 2008 at 12:47 AM
The shield should be solid black with all material settings at zero. Rendering again at the same size, the black area will go a lot faster than the full scene. Afterwards, in your image editor, copy and past the corrected render over the original and delete the black area.
In the zip is an .obj file, (plus a .png thumbnail image and a .daz file for D/S users.) 9kb in size
I hope this makes sense. The thing works for me and has saved hours of render time.