mrsparky opened this issue on Jul 13, 2008 · 36 posts
mrsparky posted Sun, 13 July 2008 at 5:18 PM
Attached Link: http://www.sparkyworld.co.uk/3d10own.htm
Always trying to improve my skills I was reading the "Realistic Buildings" tutorial by Emmanuel Noiaillier in Military Modelling Vol.38. No 1. (Jan 2008).That got me wondering if it was possible to apply some of the ideas and techniques used in plastic modelling to 3d models and textures. Using the tutorial as a basis heres the result and it's your's for free.
In the style of a old French Village - historical period anything from the 16th century to today - you now have ...
5 low-poly building props with modelled addons such as pipes and wires. These are parented to the large ground base which has a telephone pole and pavements. By placing buildings behind each other a nice realistic sense of depth can be achived.
The large ground base is wide enough to add a good selection of vehicles, but also free from any objects allowing the character artist an unobstructed view which allows for a good of camera focals.
The maps [from CG Textures - where Stonemason kindly shares] are logically mapped based on the needs of artists who like to place characters close to objects. For example wall textures are larger than roofs and chimney pots.