aragorn_lonely opened this issue on Jul 17, 2008 · 15 posts
aragorn_lonely posted Thu, 17 July 2008 at 10:17 AM
Hi Everyone! I need advice for buying zbrush or modo (for 295$).I"ve got Modo103, Hexagon2.5,Silo,Carrara Pro,Truespace5.
Teyon posted Thu, 17 July 2008 at 11:29 AM
Apples and pears to be honest. ZBrush is strictly sculpting just like Mudbox and Modo is a full featured modeling application. So which do you need more?
GKDantas posted Thu, 17 July 2008 at 11:30 AM
Teyon posted Thu, 17 July 2008 at 11:39 AM
400 to 600 if his choices are ZBrush and an upgrade for Modo. 600 to 900 if he's deciding between ZBrush and Mudbox.
aragorn_lonely posted Thu, 17 July 2008 at 11:40 AM
Zbrush 595$ i think and Modo 895$ normal price upgrade 395$.I need modelling and texturing.And i 've a lot modelling and rendering apps.Zbrush and Modo both are industry standart. I download Zbrush demo and i like sculpting and detailing models on the other hand Modo's sculpt tools are not good as zbrush i think.But price is very suitable.
Sorry for my English.
dvlenk6 posted Thu, 17 July 2008 at 11:59 AM
2 cents worth. :)
Seems that you already have a couple 'typical' modelers. Between Silo, Hexagon, C Pro, and Truespace you probably have 99%+ standard modeling covered.
Modo is very good, I understand; but how much really is there that it does, that your other modelers can't do?
ZBrush can do things that none of the other apps that you have can do. It is ideal for sculpting and super high poly count detail work, which you can then export as displacement maps for rendering...
EDIT - Your English is just fine.
Friends don't let friends use booleans.
Teyon posted Thu, 17 July 2008 at 12:12 PM
Yup. I'd suggest either ZBrush or Mudbox at this point. ZBrush would probably be the better choice, as you can also do texturing within it, something you can't do in Mudbox at the moment.
aragorn_lonely posted Thu, 17 July 2008 at 12:28 PM
Thanks for all comments.Teyon, dvlenk6 you are right Zbrush is best choice for me.
Thanks.
Teyon posted Thu, 17 July 2008 at 1:03 PM
You're welcome. I'm a big fan of ZBrush these days - wasn't always - so if you havve questions after you get it feel free to ask in the ZBrush forum or contact me via site mail.
aragorn_lonely posted Fri, 18 July 2008 at 6:08 AM
Thanks Teyon.
Teyon posted Sat, 23 August 2008 at 10:15 PM
Attached Link: http://www.art-by-teyon.com/yule002b.zip
An example of sculpting workflow:Teyon posted Sun, 24 August 2008 at 8:44 AM
Played with Modo 302 recently. Modo's actually a neat app - a good alternative to XSI now that there's no XSI Foundation anymore. Still, for sculpting you probably want to stick with Mudbox or ZBrush.
GKDantas posted Sun, 24 August 2008 at 8:45 AM
Very cool! My advise for beginners is to see the basic videos at Pixologic site, very helpfull to begin to work with ZBrush and I got a new course from Digital Tutors that it use only ZBrush to model a Cameran Dias cartoon and the goos part is that it use ZSphere to the base mesh and teatch about retopology that can make the ZBrush mesh have loops:
http://www.digitaltutors.com/store/product.php?productid=3529
Follow me at euQfiz Digital
ShawnDriscoll posted Sat, 30 August 2008 at 2:11 AM
Get both.
Marque posted Fri, 05 September 2008 at 8:13 AM
GKDantas I also like Digital Tutors and was checking that one out. So you liked it a lot? Hovering on picking it up.