Forum: Carrara


Subject: Carrara 6.5 Upgrade around the corner

ren_mem opened this issue on Jul 17, 2008 · 13 posts


ren_mem posted Thu, 17 July 2008 at 8:16 PM

http://forum.daz3d.com/viewtopic.php?t=90057

Here are some of the hot new features to try out:

There are two different ways to switch between higher and lower LOD meshes.

  1. Simple - Manually set the LOD values for the viewport and for rendering.
  2. Advanced – Allow the application to automatically switch LOD meshes based on distance from the camera.

No need to think outside the box....
    Just make it invisible.


sparrownightmare posted Thu, 17 July 2008 at 8:37 PM

I am hoping that you will still be able to do vertex modeling in a separate room as well as the assembly room.  I really prefer to work in a separate and uncluttered area when modeling an object.  Also I would think that it will be pretty slow doing it in the assembly room since the system also has to keep track of all of the other objects in the modeling room.  I always felt that the major strongpoint of Carrara over the other high end packages was the ability to work in separate rooms so you don't get distracted.  And I really don't need more tools cluttering up the assembly room so I hope you can turn them off in there.

Did they do any major bug fixes?  Or are they waiting for 7.0 for those?


GKDantas posted Thu, 17 July 2008 at 8:55 PM

You can edit objects in VM room... but I need to talk that the idea of separeted rooms are a very old way and I think that this will die in future... all major softwares are working to get it in one place that is very mopre powerfull when doing animations... they dont said about bugs fixes but I think that theres a lot of them out.

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bwtr posted Thu, 17 July 2008 at 10:04 PM

Oh! WOW!

A brilliant upgrade.
The 60MB Artists Guide must be about the best "Manual" I have ever seen for a 3D app.

Brian

bwtr


Miss Nancy posted Thu, 17 July 2008 at 10:35 PM

free to PC members, but they clammed up when one guy griped about having to pay for it.
so we shall see.  whomever downloads the open beta, let us know how it works.  post some
screenshots of UVMapping thing if possible.



Tashar59 posted Thu, 17 July 2008 at 11:31 PM

What manual?


bwtr posted Thu, 17 July 2008 at 11:37 PM

http://documentation.daz3d.com/carrara/PDF/Carrara65Beta_UserGuide.pdf

For Platinum Members!

Brian

bwtr


stardust posted Thu, 17 July 2008 at 11:49 PM

Just downloaded now - off to play!




Tashar59 posted Fri, 18 July 2008 at 12:13 AM

Thanks, I thought it was some online thing Daz was doing. Will try to download again sometime. Thier conection is very slow.


boeing posted Fri, 18 July 2008 at 7:15 PM

If only there was a way to import my Zbrush morphs for V4...maybe Carrara 7


GKDantas posted Fri, 18 July 2008 at 7:20 PM

Plugin... you can load normal map with Inagoni plugin:
www.inagoni.com

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boeing posted Fri, 18 July 2008 at 8:05 PM

Hello GKDantas, were you directing the advice my way?  Nice site in case you werent.  I see version 6.5 only takes in morphs made in Carrara.


ren_mem posted Sat, 26 July 2008 at 12:10 AM

There is now a poll on this at DAZ. Interested parties my care to go vote. Same thread.

No need to think outside the box....
    Just make it invisible.