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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)



Subject: zbuffer image


wallmwallm ( ) posted Tue, 22 July 2008 at 8:43 PM · edited Tue, 10 December 2024 at 11:34 AM

can I render out the zbuffer image that poser uses for the depth of field, so I can use it as a mask in photoshop and do the blurring myself?


ockham ( ) posted Wed, 23 July 2008 at 6:07 PM

I don't think there's a direct way to get it.
One trick you might try to get around Poser's rather jagged depth blur:
add a couple of cyclorama or skydome props located at appropriate distances,
each nearly transparent.   The farthest parts of your background would be
seen through two cycloramas, the middle parts would be seen through one.

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wallmwallm ( ) posted Wed, 23 July 2008 at 9:53 PM

I was thinking about it. Black background with volumetric light directly at camera  position pointing at subject.Light fades @ farthest object. what do you think?


Miss Nancy ( ) posted Wed, 23 July 2008 at 10:55 PM

wallm, ya know that the depth cue function produces a render with an alpha channel?
maybe do that, and invert it in photoshop or something, to get DOF fx.



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nruddock ( ) posted Wed, 23 July 2008 at 11:47 PM

The biggest problem you'll run into is that you only have 256 levels of grey to play with.
For a scene with a lot of depth this leads to poor results.


uli_k ( ) posted Thu, 24 July 2008 at 8:31 PM

Poser doesn't use a z buffer image for depth of field. If you want to refine the DoF effect, you can increase the Pixel samples value on the FireFly tab of the Render Settings dialog (please increase the value carefully though, it increase the actual number of samples taken exponentially; 6-8 should do).


EnglishBob ( ) posted Fri, 25 July 2008 at 4:55 AM

Attached Link: http://www.stewreo.de/poser/dof_tutorial.html

Stewer has a method for faking a depth render - at the link. 


Nance ( ) posted Fri, 25 July 2008 at 5:48 AM

Attached Link: Using DepthCue for Depth of Focus

file_410576.jpg

old school DOF technique from '99


stormchaser ( ) posted Fri, 25 July 2008 at 6:35 AM

Try using Gaussian blur in your paint program, changing the value at the right increments. I use this method in use with the clone tool from a copied image onto the original.



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