jackhalsey opened this issue on Aug 01, 2008 · 19 posts
jackhalsey posted Fri, 01 August 2008 at 6:00 PM
Hello
I thought it might be interesting to clothify a figure so he could fall thru the air and hit with a degree of realism.
I chose the Freak but Poser does NOT allow me to clothify him..if I click on body nothing happens and if I click on like head or hip it will calculate the dynamic but Freak doesnt move.
Please advise and thank you.
Acadia posted Fri, 01 August 2008 at 6:08 PM
Maybe try converting him to a prop first? That might help. But I've never tried it, so no promises, hehe
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
markschum posted Fri, 01 August 2008 at 6:18 PM
Import the geometry directly from the runtime/geometries folder .
sounds like you want soft body dynamics or ragdoll physics , neither of which poser has . There is a poser physics plugin that you might have a look at .
jackhalsey posted Fri, 01 August 2008 at 7:13 PM
Thank you both.
Purrdey posted Sat, 02 August 2008 at 8:52 AM
I saw a render once where V4 had been clothified to a chair and was draped over it like an empty discarded skin.
Philywebrider posted Sat, 02 August 2008 at 11:28 AM
**I saw a render once where V4 had been clothified to a chair and was draped over it like an empty discarded skin.
**
WOW! I'd love to know how to do that!
Purrdey posted Sat, 02 August 2008 at 11:53 AM
I wish I could remember where I saw it LOL the artist did kind of explain somewhat how to do it. I'm sure I bookmarked it but I can't for the life of me find it. :/
Purrdey posted Sat, 02 August 2008 at 11:58 AM
I wish I could remember where I saw it LOL the artist did kind of explain somewhat how to do it. I'm sure I bookmarked it but I can't for the life of me find it. :/
raven posted Sat, 02 August 2008 at 1:16 PM
JOELGLAINE posted Sat, 02 August 2008 at 2:01 PM
To clothify a figure in an animation, export it, using the export function in poser. LOWER polygon models ARE preferable! Lower the faster! Most figures have vast amounts of polys and they can lock up the cloth room if too big in number!
When it works, it's hysterically funny to watch a figure go down like a punctured blow-up doll!
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
Miss Nancy posted Sat, 02 August 2008 at 2:31 PM
not bad, raven! FWUMP!
morphometry posted Sun, 03 August 2008 at 12:04 PM
I'd bet if the figure you had were one of Dimension3D's 2nd Skin Figure; and you exported a .OBJ of that, then Clothification would have a special result.
fivecat posted Sun, 03 August 2008 at 12:34 PM
Attached Link: Clothified figure
> Quote - I wish I could remember where I saw it LOL the artist did kind of explain somewhat how to do it. I'm sure I bookmarked it but I can't for the life of me find it. :/Here's the link to the post. I described how I did it in my next post.
jackhalsey posted Sun, 03 August 2008 at 3:02 PM
Wow thanks, fivecat.
Morph will look into that 2nd skin. Thank you.
Miss Nancy posted Sun, 03 August 2008 at 4:23 PM
if this refers to shrink-wrapping, philc and cage have scripts for that IIRC.
shuy posted Sun, 03 August 2008 at 4:35 PM
Clothify obj is easy but simulation takes ages. You must only import obj, make new group and weld it (or select "weld body parts"). Another way all body parts drops separately.
Raven simulation is much more impressing IMO. I do not understand how did you do it Raven. Is it cloth simulation? (did not read carefully - poser physic - I must try it)
BTW clothing body parts can be used to make great morphs. I think NGM could be made with clothing.
JOELGLAINE posted Sun, 03 August 2008 at 5:27 PM
http://www.contentparadise.com/us/user/poserphysics_for_poser_7_product_16429
^ Check here for Poser Physics.
I cannot save the world. Only my little piece of it. If we all act
together, we can save the world.--Nelson Mandela
An inconsistent hobgoblin is
the fool of little minds
Taking "Just do it" to a whole new level!
ArtPearl posted Sun, 03 August 2008 at 5:57 PM
Attached Link: Hung out to dry
Yes, it works fine, see link to my image. It is easy to get it to collapse like a pile of clothes, as was said above you export all the parts you want as obj, reimport them and run the simulation. I wanted to retain some semblance to the original figure, particularly the head. I kept a copy of the original vicki and constrained the neck, forearm and hands of the obj-v4 to the corresponding figure V4. (Obj V4 had no head). The rest was in the setting so the material is a bit stiff and doesnt collapse into an unrecognizable hip. You can get some entertaining results if you use choreographed groups - like stretching the arms like an elastic band:)"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
http://artpearl.redbubble.com/
jeffg3 posted Mon, 04 August 2008 at 2:28 PM Online Now!
Quote - thought it might be interesting to clothify a figure
Don't ask this guy...