Hello. I was wondering if someone could help me out with a small problem I'm having. I am creating a candy bag and wrapping graphics on it. Sounds simple enough, right? Well, I'm not really all that familiar with vertex modeling, so I am building it as a spline model. Should work, but it's throwing things off a bit. When I apply the texture shader that I have created to the spline object, it seems to be stretching the graphics a little too much. ie. the name gets squashed, the curved line flattens in spots, etc. (By the way, the undulations are created by a noise bump map in the same texture shader.) If you can see in the supplied images (top bag is a photo and bottom is the model obviously), the graphics in the shader keep stretching too much here and there. Anyone have any thoughts on how to do this better or any other way? Thanks in advance!